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标题: ios - 如何更改部分 UIImage 的颜色? [打印本页]

作者: 菜鸟教程小白    时间: 2022-12-13 11:39
标题: ios - 如何更改部分 UIImage 的颜色?

我有一张灰度图像,我在该图像的某些部分应用了它的原始颜色,我已经实现了它。现在我想改变我在图像中应用原始颜色的那部分的颜色

我有这个: Original Image

我想在这个转换: Result Image

CGImageRef imageRef = [image CGImage];
NSUInteger width = CGImageGetWidth(imageRef);
NSUInteger height = CGImageGetHeight(imageRef);

NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;

NSUInteger bytesCount = height * width * bytesPerPixel;

CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *rawData = (unsigned char *)calloc(bytesCount, sizeof(unsigned char));
CGContextRef context = CGBitmapContextCreate(rawData, width, height,
                                             bitsPerComponent, bytesPerRow, colorSpace,
                                             kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);

CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);

unsigned char *outputData = (unsigned char *)calloc(bytesCount, sizeof(unsigned char));

NSUInteger byteIndex = 0;
for (NSUInteger i=0; i<bytesCount / bytesPerPixel; ++i) {
    CGFloat red = (CGFloat)rawData[byteIndex];
    CGFloat green = (CGFloat)rawData[byteIndex+1];
    CGFloat blue = (CGFloat)rawData[byteIndex+2];
    CGFloat alpha = (CGFloat)rawData[byteIndex+3];

    BOOL grayscale = red == green == blue;

    if (!grayscale) {
        // test for near values
        CGFloat diff = MAX(ABS(red-green), MAX(ABS(red-blue), ABS(green-blue)));

        static CGFloat allowedDifference = 100; // in range of 0-255

        if (diff > allowedDifference) {

//                CGFloat redTemp = 236;
//                red = green;
//                green = redTemp;
            red = 236.0;
            green = 17.0;
            blue = 17.0;

        }
    }

    outputData[byteIndex] = red;
    outputData[byteIndex+1] = green;
    outputData[byteIndex+2] = blue;
    outputData[byteIndex+3] = alpha;

    byteIndex += bytesPerPixel;
}

free(rawData);


CGDataProviderRef outputDataProvider = CGDataProviderCreateWithData(NULL,
                                                                    outputData,
                                                                    bytesCount,
                                                                    NULL);
free(outputData);

CGImageRef outputImageRef = CGImageCreate(width,
                                          height,
                                          bitsPerComponent,
                                          bytesPerPixel * 8,
                                          bytesPerRow,
                                          colorSpace,
                                          kCGBitmapByteOrderDefault,
                                          outputDataProvider,
                                          NULL,NO,
                                          kCGRenderingIntentDefault);


CGColorSpaceRelease(colorSpace);
CGDataProviderRelease(outputDataProvider);

UIImage *outputImage = [UIImage imageWithCGImageutputImageRef];
CGImageRelease(outputImageRef);

我尝试了 bitmapcontext 和一切,但没有得到想要的结果。

有人知道吗?



Best Answer-推荐答案


您可以尝试使用 CGBitmapContextCreate 从图像中获取像素数据来创建颜色空间,然后通过 CGContextDrawImage 将图像绘制到它。

其次,您将收到一个一维字节数组。 像这样: [r1, g1, b1, a1, r2, g2, b2, a2, ...] 其中 r,g,b,a - 颜色分量,1,2 - nu。像素。

在此之后,您可以遍历数组并比较每个像素的颜色分量。由于要跳过灰度像素,所以需要比较 rgb 参数,理论上它们必须相等,但也可以支持几位数的一些小错误 +-。

如果具体像素不是灰度,则只需交换红色和绿色字节。

应该是要走的路。

更新示例:

UIImage *image = [UIImage imageNamed"qfjsc.png"];

CGImageRef imageRef = [image CGImage];
NSUInteger width = CGImageGetWidth(imageRef);
NSUInteger height = CGImageGetHeight(imageRef);

NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;

NSUInteger bytesCount = height * width * bytesPerPixel;

CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *rawData = (unsigned char *)calloc(bytesCount, sizeof(unsigned char));
CGContextRef context = CGBitmapContextCreate(rawData, width, height,
                                             bitsPerComponent, bytesPerRow, colorSpace,
                                             kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);

CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);

unsigned char *outputData = (unsigned char *)calloc(bytesCount, sizeof(unsigned char));

NSUInteger byteIndex = 0;
for (NSUInteger i=0; i<bytesCount / bytesPerPixel; ++i) {
    CGFloat red = (CGFloat)rawData[byteIndex];
    CGFloat green = (CGFloat)rawData[byteIndex+1];
    CGFloat blue = (CGFloat)rawData[byteIndex+2];
    CGFloat alpha = (CGFloat)rawData[byteIndex+3];

    BOOL grayscale = red == green == blue;

    if (!grayscale) {
        // test for near values
        CGFloat diff = MAX(ABS(red-green), MAX(ABS(red-blue), ABS(green-blue)));

        static CGFloat allowedDifference = 50.0; // in range of 0-255

        if (diff > allowedDifference) {

            CGFloat redTemp = red;
            red = green;
            green = redTemp;

        }
    }

    outputData[byteIndex] = red;
    outputData[byteIndex+1] = green;
    outputData[byteIndex+2] = blue;
    outputData[byteIndex+3] = alpha;

    byteIndex += bytesPerPixel;
}

free(rawData);


CGDataProviderRef outputDataProvider = CGDataProviderCreateWithData(NULL,
                                                                    outputData,
                                                                    bytesCount,
                                                                    NULL);
free(outputData);

CGImageRef outputImageRef = CGImageCreate(width,
                                          height,
                                          bitsPerComponent,
                                          bytesPerPixel * 8,
                                          bytesPerRow,
                                          colorSpace,
                                          kCGBitmapByteOrderDefault,
                                          outputDataProvider,
                                          NULL,NO,
                                          kCGRenderingIntentDefault);


CGColorSpaceRelease(colorSpace);
CGDataProviderRelease(outputDataProvider);

UIImage *outputImage = [UIImage imageWithCGImageutputImageRef];
CGImageRelease(outputImageRef);

注意静态允许的差异变量。它允许您跳过几乎非灰度像素,但它们在 RGB 颜色空间中并且本质上几乎是灰度的。

以下是示例:

  1. 允许的差异 = 0 Allowed difference = 0
  2. 允许的差值 = 50 Allowed difference = 50

关于ios - 如何更改部分 UIImage 的颜色?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33521152/






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