我画了这个形状:
这是我的代码:
/* build path */
let bottomBezierPath = UIBezierPath()
//first thing draw bottom line
bottomBezierPath.moveToPoint(CGPointMake(0, TRIANGLE_EDGE))
bottomBezierPath.addLineToPoint(CGPointMake(bottomShapeLayer.frame.size.width,TRIANGLE_EDGE))
//now draw triangle
bottomBezierPath.moveToPoint(CGPointMake(bottomShapeLayer.frame.size.width,TRIANGLE_EDGE))
bottomBezierPath.addLineToPoint(CGPointMake(bottomShapeLayer.frame.size.width,0))
bottomBezierPath.moveToPoint(CGPointMake(bottomShapeLayer.frame.size.width,0))
bottomBezierPath.addLineToPoint(CGPointMake(bottomShapeLayer.frame.size.width - TRIANGLE_EDGE ,TRIANGLE_EDGE))
bottomShapeLayer.path = bottomBezierPath.CGPath
bottomShapeLayer.fillColor = UIColor.redColor().CGColor
bottomShapeLayer.strokeColor = UIColor.redColor().CGColor
但我需要用红色填充三角形,bottomShapeLayer.fillColor
应该这样做,对吧?
每次使用 moveToPoint()
时,都会开始一个新的线段。因此,当 CAShapeLayer
来填充三角形,无法填充它,因为它“不完整”。
解决这个问题真的很简单,您只需通过删除 moveToPoint()
调用之一为三角形创建连续路径:
let bottomBezierPath = UIBezierPath()
//first thing draw bottom line
bottomBezierPath.moveToPoint(CGPointMake(0, TRIANGLE_EDGE))
bottomBezierPath.addLineToPoint(CGPointMake(bottomShapeLayer.frame.size.width,TRIANGLE_EDGE))
//now draw triangle
//bottomBezierPath.moveToPoint(CGPointMake(bottomShapeLayer.frame.size.width,TRIANGLE_EDGE)) // this line is redundant btw, as you're moving to the same point. I've left it in incase you want to start your triangle somewhere else.
bottomBezierPath.addLineToPoint(CGPointMake(bottomShapeLayer.frame.size.width,0))
bottomBezierPath.addLineToPoint(CGPointMake(bottomShapeLayer.frame.size.width - TRIANGLE_EDGE ,TRIANGLE_EDGE))
还值得注意的是,在三角形的开始调用 moveToPoint()
也是多余的,因为它正在移动到同一点。强>
现在你有一个完整的三角形,它应该被正确填充。
关于ios - 如何关闭三角形路径?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35343021/
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