Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
609 views
in Technique[技术] by (71.8m points)

ios - UIImage from CGImageRef

I am trying a simple test for a much more complex project but I am baffled as to why the code below is crashing and giving an EXC_BAD_ACCESS error?

This is called from a UIView.

 - (void)testing {
      NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"ball.png" ofType:nil];
      CGImageRef imageRef = [[[UIImage alloc]initWithContentsOfFile:imagePath]CGImage];
 //   CGImageRetain(imageRef);

      UIImage *newImage = [[UIImage alloc]initWithCGImage:imageRef];
      UIImageView *iv = [[UIImageView alloc]initWithImage:newImage];
      [self addSubview:iv];
 }

My guess is that the CGImageRef is not being retained but adding CGImageRetain(imageRef); makes no difference.

I should also note that this project has ARC turned on.

EDIT

I did a little bit more testing and have discovered that this is directly related to ARC as I created 2 basic projects including only the code above. The first with ARC turned off and it worked perfectly. The next with ARC turned on and BAM crash with the same error. The interesting thing is that I got an actual log error ONLY the first time I ran the project before the crash.

 Error: ImageIO: ImageProviderCopyImageBlockSetCallback 'ImageProviderCopyImageBlockSetCallback' header is not a CFDictionary...
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

This line is the problem:

CGImageRef imageRef = [[[UIImage alloc]initWithContentsOfFile:imagePath]CGImage];

The created UIImage will be released immediately following this full-expression (e.g. after this line). So even trying to add a CGImageRetain() afterwards won't work.

The fundamental problem is the CGImageRef returned from CGImage is almost certainly an ivar of the UIImage and will be released when the UIImage is deallocted.

The generic way to fix this is to extend the lifetime of the UIImage. You can do this by placing the UIImage into a local variable and referencing it after your last reference to the CGImage (e.g. with (void)uiimageVar). Alternatively, you can retain the CGImageRef on that same line, as in

CGImageRef imageRef = CGImageRetain([[[UIImage alloc] initWithContentsOfFile:imagePath] CGImage]);

But if you do this, don't forget to release the imageRef when you're done.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...