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windows - Ensuring packet order in UDP

I'm using 2 computers with an application to send and receive udp datagrams. There is no flow control and ICMP is disabled. Frequently when I send a file as UDP datagrams via the application, I get two packets changing their order and therefore - packet loss.

I've disabled and kind of firewall and there is no hardware switch connected between the computers (they are directly wired).

Is there a way to make sure Winsock and send() will send the packets the same way they got there?

Or is the OS doing that?

Or network device configuration needed?

See Question&Answers more detail:os

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UDP is a lightweight protocol that by design doesn't handle things like packet sequencing. TCP is a better choice if you want robust packet delivery and sequencing.

UDP is generally designed for applications where packet loss is acceptable or preferable to the delay which TCP incurs when it has to re-request packets. UDP is therefore commonly used for media streaming.

If you're limited to using UDP you would have to develop a method of identifying the out of sequence packets and resequencing them.


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