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sprite kit - SKAction Completion Handlers; usage in Swift

I'm new to Swift and SpriteKit. A lot of the samples of SpriteKit Actions are in Objective C, which I can't map to, nor get working, in Swift.

If running an SKAction, and upon SKAction completion wanting to do something else, how do I get this right, in Swift?

    spaceMan.runAction(spaceManDeathAnimation, completion: {
        println("red box has faded out")
    })

Any ideas will be greatly appreciated.

Edit:

for i in 0...29 {
    textures.append(SKTexture(imageNamed: "spaceManDeath_(i)"))
}
spaceManDeathAnimation = SKAction.repeatActionForever(SKAction.animateWithTextures(textures, timePerFrame: 0.15625))
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Found an issue here:

spaceManDeathAnimation = SKAction.repeatAction(SKAction.animateWithTextures(textures, timePerFrame: 0.15625), count: 1)

Also,as sangony posted a very nice link - solved the completion block syntax to

    spaceMan.runAction(spaceManDeathAnimation, completion: {() -> Void in
        println("death")
    })

Very big thanks to everybody for contributions for a solution!


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