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visual studio 2008 - How does the Winforms Designer instantiate my form?

I'm developing my own WinForms designer. It must be able to load existing custom form types. One of the issues I hit is forms without a default ctor: My code currently instantiates the form before it can load it into the designer, which requires a default ctor.

OTOH, VS2008 is able to load such forms. I believe it doesn't actually instantiate my form (as noted in this question): Even default ctors are not executed. And it doesn't truly execute InitializeComponent(). I just added a messagebox in that function and it doesn't show.

It looks like it dynamically mimic the custom form type and executes only parts of the code in InitializeComponent which it thinks is relevant.

Does anyone know where I can find more information regarding how the VS designer works.

TIA.

Note: I found this related question without satisfying answers

EDIT: Additional info: Steve points me to CodeDom, which is very insteresting. My problem though is that the types I need to load into my designer are already compiled instead of being available as source code. I can't find any way to apply CodeDom deserialization to compiled code.

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Found this here:

When you open a new Windows Application project in VS, you see an empty form called Form1 in design view. Now, you haven't built the project yet, so how is the designer able to create an instance of Form1 and show it? Well, the designer is not really instantiating Form1 at all. It is creating an instance of the base class of Form1, i.e., System.Windows.Forms.Form. With a basic knowledge of object oriented programming, you will find that this intuitively makes sense. When you are designing Form1, you start with the base class, Form, and customize it. This is exactly what the designer helps you to do.

Now let's say you added a bunch of controls to the Form and closed the designer. When you reopen the designer, the controls are still there. However, the base class Form doesn't have these controls on it, so if the designer isn't running the constructor of Form1, how did it show the controls? The designer does this by deserializing the code in InitializeComponent. Each language that the designer supports has a CodeDomProvider that is responsible for providing a parser that parses the code in InitializeComponent and creates a CodeDom representation of it. The designer then invokes a set of CodeDomSerializers to deserialize this into actual Controls (or more broadly, Components) that it can add to the design time Form. Now, I have glossed over a lot of details in that description, but the point here is that Form1's constructor and InitializeComponent are never really invoked. Instead, the designer parses the statements in InitializeComponent to figure out what controls to instantiate and add to the form.


The above is how Windows Forms designer in Visual Studio loads a form. If what you are looking for is a way to create an instance of a form that has no default constructor and still have access to the contained components/controls, I'm not aware of a solution. The only method I'm aware of that allows you to bypass the lack of a default constructor is FormatterServices.GetUninitializedObject, but beware ...

Because the new instance of the object is initialized to zero and no constructors are run, the object might not represent a state that is regarded as valid by that object.

I too have an app that requires instantiating compiled forms but have always used Activator.CreateInstance and required other developers to include, at the very least, a private default constructor if they want their form accessible in my app. Since we own the entire codebase and everyone is aware of the requirement, this isn't a problem and works out well for us.


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