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reference - What is the exact definition of the for loop in Rust?

I'm coming from a C (and to a lesser extent, C++) background. I wrote the following code snippet:

fn main() {
    let my_array = [1, 2, 3];
    let print_me = |j| println!("= {}", j);
    for k in my_array.iter() {
        print_me(k);
    }
}

This compiled and ran as expected, but then I specified the type of the argument passed to the closure print_me thus:

fn main() {
    let my_array = [1, 2, 3];
    let print_me = |j: i32| println!("= {}", j);
    for k in my_array.iter() {
        print_me(k);
    }
}

I got a compilation error:

error[E0308]: mismatched types
 --> src/main.rs:6:22
  |
6 |             print_me(k);
  |                      ^
  |                      |
  |                      expected i32, found &{integer}
  |                      help: consider dereferencing the borrow: `*k`
  |
  = note: expected type `i32`
             found type `&{integer}`

Now this confused me until I changed k to &k in the for statement, which worked fine:

fn main() {
    let my_array = [1, 2, 3];
    let print_me = |j: i32| println!("= {}", j);
    for &k in my_array.iter() {
        print_me(k);
    }
}

It seems that I misunderstood the for syntax itself -- or maybe the exact workings of an iterator -- or maybe the usage syntax of a reference vis-a-vis a pointer [which are related but distinct in C++].

In the construct for A in B { C1; C2; ... Cn }, what exactly are A and B supposed to be?

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First of all, here's a link to the definition of for in the reference.

To summarise, B is any expression which evaluates to something that can be converted into a value that implements the Iterator<T> trait, whilst A is a irrefutable pattern that binds values of type T.

In your specific case, slice::iter returns an Iter<i32>, which implements Iterator<Item = &i32>. That is, it doesn't yield i32s, it yields &i32s.

Thus, in both the first and second examples, k is actually binding to &i32s, not i32s. When you specified the type of the closure, you were actually specifying the wrong type. The reason the final example works is because A is a pattern, not a variable name. What &k is actually doing is "de-structuring" the &i32, binding the i32 part to a variable named k.

The "irrefutable" part simply means that the pattern must always work. For example, you can't do for Some(x) in thingy where thingy implements Iterator<Option<_>>; Some(x) would not necessarily be valid for every element in the iterator; thus, it's a refutable pattern.


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