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opengl - Frame Buffer not Supported By this hardware. Java Processing library 2.2.1 and Unfolding Map Error

I am trying to use Unfolding Map Library with eclipse with Processing 2.2.1 as Graphics Library. But this setup is giving me error like "Frame Buffer is not supported by this Hardware.."

Exception in thread "Animation Thread" java.lang.RuntimeException: java.lang.RuntimeException: Framebuffer objects are not supported by this hardware (or driver) Read http://wiki.processing.org/w/OpenGL_Issues for help.
    at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
    at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
    at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
    at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
    at javax.media.opengl.Threading.invoke(Threading.java:191)
    at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:541)
    at processing.opengl.PJOGL.requestDraw(PJOGL.java:688)
    at processing.opengl.PGraphicsOpenGL.requestDraw(PGraphicsOpenGL.java:1651)
    at processing.core.PApplet.run(PApplet.java:2256)
    at java.lang.Thread.run(Unknown Source)

I have AMD Radeon HD 7600 M Series Graphics Driver and its specs says that it supports OpenGl 4.2. I don't know what am i missing. Anybody Please Help.

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It gives you a link directly in the error message: https://github.com/processing/processing/wiki/OpenGL-Issues

That link lists many things you should try:

  • Try updating your graphics card drivers. If you're getting a blank screen with sketch that uses OpenGL, or the sketch is hanging or starting very slowly, you likely need to update your drivers. On Windows, updated drivers are available from your machine's vendor, Windows Update, or the manufacturer of your graphics card. On Mac OS X, use Software Update to make sure your system is up to date. On Linux, try the non-free version of a driver.

  • On Windows, if you're getting a lot of OpenGL crashing, blue screens, or other mess, your driver might be bad (really!) For instance, if you're using a Dell, use the driver they provide (http://support.dell.com/) instead of what might be a more recent driver obtained directly from http://nvidia.com.

  • If you're getting a blank screen or strange graphics on Windows, try messing with your graphics card settings (or even with a different graphics card). There are lots of options that can cause trouble (if you run into such a situation, please post to the forum on how you got it fixed).

  • If you've recently updated, you may, on the other hand, need to downgrade your drivers. Sometimes experimental drivers (or the “free” drivers on Linux) contain issues. Try different versions that might be available for your system.

  • Almost all EXCEPTION_ACCESS_VIOLATION crashes with OpenGL are driver problems, and we cannot fix them.

  • We don't recommend running other OpenGL programs while running Processing in OpenGL mode. GL tends takes charge of things so results will be unexpected (windows from the other app showing through to the Processing window, etc.)

  • The integrated graphics chipsets that Apple has been using on their "low end" machines (such Intel GMA 950) really stink for OpenGL. Some don't support anti-aliasing at all. These cards are found in the Mac Mini (the Intel version only, the PPC versions had nice graphics), some iMacs, and the MacBook (but no the MacBook Pro). The same chipsets are used in many budget PCs, to which the same disclaimer applies.

  • The new version of the OpenGL library requires drivers that support OpenGL 2.0. This allows us to keep OpenGL support for desktop and Android in sync with one another. Unfortunately this means that some older cards and drivers (particularly on Linux) will not work, and that Processing 2.0 on such machines will be limited to 2D graphics. But the OpenGL library is developed by a single person (Andres Colubri), who works on this in his free time, and he can't support two separate video libraries with radically different implementations. Keep in mind you can always use Processing 1.5.1 to continue 3D development, though it will not be updated further, and we won't be accepting bug reports for it.

If none of that works or explains your problem, then check out the known OpenGL issues listed on Processing's GitHub page.


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