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unity3d - Unity Root Motion Snapping back

In Unity 3d, I try to apply root motion to an animation I made in Blender, the object snaps back to its original position every repetition. I have tried tinkering will all the settings including assigning a root node in the rig tab as well as in the animations tab under motion.

My animation controller is just the entry -> animation -> exit.


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There might be a problem with the animator's avatar, something like this happened to me. Try correcting or replacing the avatar. I think it will work.


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