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c# - Xamarin Forms ListView for iOS: Always Show ScrollBar

I have a ProductList of type ObservableCollection<Product> where Product is a class given below:

public class Product
{
    public int Id { get; set; }
    public string Name { get; set; }
    public string Path { get; set; }
}

In my Xamarin Forms iOS Application, I have a ListView whose ItemSource is ProductList. When number of Products in the ProductList is so that the height of ListView is not enough to show all of them, additional items can be reached by scrolling the ListView. However, I want the ScrollBar that is displayed only when scrolling the ListView to be displayed always. Is it possible or should I try another UI besides ListViev to be able to always show ScrollBar.

There are some solutions for Xamarin.Android but I couldn't find any effective solution for the iOS App.

Thank you very much...

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1 Reply

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by (71.8m points)

As @Cole commented, the flashScrollIndicators can only show the indicator a short time.

So, you have to customize a scroll indicator.

Create a custom renderer of the ListView and add your custom scroll indicator, like this:

    public class MyListViewRenderer : ListViewRenderer
    {
        public UIView bar;
        protected override void OnElementChanged(ElementChangedEventArgs<ListView> e)
        {
            base.OnElementChanged(e);

            //Hide the default Scroll Indicator.
            Control.ShowsVerticalScrollIndicator = false;


            //Set Delegate
            CustomScrollDelegate customScrollDelegate = new CustomScrollDelegate();
            Control.Delegate = customScrollDelegate;

            //Create the background view of custom indicator.
            double frameHeight = Control.Frame.Size.Height;
            double frameWidth = Control.Frame.Size.Width;

            double barBackgroundWidth = 6;
            double statusBarHeight = 20;

            UIView barBackgroundView = new UIView();
            CGRect barBVRect = new CGRect(frameWidth - barBackgroundWidth, statusBarHeight, barBackgroundWidth, frameHeight);
            barBackgroundView.Frame = barBVRect;
            barBackgroundView.BackgroundColor = UIColor.Gray;
            barBackgroundView.Layer.CornerRadius = 2;
            barBackgroundView.Layer.MasksToBounds = true;


            //Create the bar of the custom indicator.
            bar = new UIView();
            CGRect barRect = new CGRect(1, 0, 4, 0);
            bar.Frame = barRect;
            bar.BackgroundColor = UIColor.Black;
            bar.Layer.CornerRadius = 2;
            bar.Layer.MasksToBounds = true;

            //Add the views to the superview of the tableview.
            barBackgroundView.AddSubview(bar);
            Control.Superview.AddSubview(barBackgroundView);

            //Transfer the bar view to delegate.
            customScrollDelegate.bar = bar;

        }

        public override void LayoutSubviews()
        {
            base.LayoutSubviews();
            Console.WriteLine("End of loading!!!");
            double contentHeight = Control.ContentSize.Height;
            double frameHeight = Control.Frame.Size.Height;
            double barHeight = frameHeight * frameHeight / contentHeight;


            //Reset the bar height when the table view finishes loading.
            CGRect barRect = new CGRect(bar.Frame.X, bar.Frame.Y, bar.Frame.Width, barHeight);
            bar.Frame = barRect;
        }

    }

Implement the Scrolled delegate which tracks the scrolling action of the scrollView. You can update the position of the indicator in the delegate.

    public class CustomScrollDelegate : UIKit.UITableViewDelegate
    {
        public UIView bar;
        double barY;

        public override void Scrolled(UIScrollView scrollView)
        {
            double y = scrollView.ContentOffset.Y;
            double contentHeight = scrollView.ContentSize.Height;
            double frameHeight = scrollView.Frame.Size.Height;

            double barHeight = frameHeight * frameHeight / contentHeight;
            barY = y / (contentHeight - frameHeight) * (frameHeight - barHeight);

            //Cut the bar Height when it over the top.
            if (barY < 0)
            {
                barHeight = barHeight + barY;
                barY = 0;
            }

            //Cut the bar height when it over the bottom.
            if (barY > (frameHeight - barHeight))
            {
               barHeight = barHeight - (barY - (frameHeight - barHeight));
            }

            //Reset the barView rect. Let's move!!!
            CGRect barRect = new CGRect(bar.Frame.X, barY, bar.Frame.Width, barHeight);
            bar.Frame = barRect;

        }

    }

It works like this:

enter image description here


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