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namespaces - When to use "::" for global scope in C++?

Every once in a while, I stumble across some code that I'm maintaining that challenges the way I think about my code style. Today was one of those days...

I'm aware that about why you would want to use the scope operator to define global scope. In fact, here scope resolution operator without a scope is a great link tell you why.

However, I saw something that made me think today. All the classes in question were wrapped into a namespace for the project (good!), but I did see copious usage of the global scope operator. Namely, it was used for everything from C libraries (with the exception of uint8_t and the like... yes, the programmer used the .h version of this library since apparently the version of g++ they were running still threw warnings about the new C++ standard). Is this useful? I view this as just as a waste of characters (reminds me of using the this pointer... except in the case of the copy constructor and assignment operator where it helps in clarifying which object is which). Am I missing something? Sure, someone can come around and name something along the lines of usleep() or stderr (where I saw the most usage of "::"), but won't they know that doing so will probably break something horribly? At what point do you say "screw it" in terms of the scope operator and just tell yourself that someone who names a function a certain way within your namespace is asking for trouble?

So my question is... what is the "correct" (subjective I understand) way of using the global scope operator in this context? Should everything not included in std or your own namespaces have the global scope explicitly defined? I tend to err on the side of caution and use "std::" to avoid the using directive, but is anything gained from using the global scope operator here? I tend to think for clarity's sake it does lend to the fact that we aren't getting the variable or function in question from the current namespace, but I'm torn between including it and not given today's developments.

As always, thanks for the help and guidance as I look to make my code cleaner, more readable, and (of course) significantly more awesome.

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I use it quite infrequently; only when some ambiguity needs resolving for whatever reason. This is pretty subjective, though.

There may be some occasions (say, inside a template) where you're worried about ADL causing ambiguities only in certain cases:

template <typename T>
void foo(T t)
{
   ::bar(t);  // :: just in case there's a `bar` in `T`'s namespace
}

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