Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
874 views
in Technique[技术] by (71.8m points)

android - Google play example Error code: 393238

I'm following this sample for connect my application to the API of google. https://developers.google.com/games/services/training/signin

But when it passes by setContentView(R.layout.activity_connection); get this error...

Caused by: com.google.android.apps.gsa.shared.exception.GsaIOException:
Error code: 393238 | Buffer overflow, no available space.

activity_connection.xml

<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".Connection">

    <!-- sign-in button -->
    <com.google.android.gms.common.SignInButton
        android:id="@+id/sign_in_button"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content" />

    <!-- sign-out button -->
    <Button
        android:id="@+id/sign_out_button"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Sign Out"
        android:visibility="gone" />

</android.support.constraint.ConstraintLayout>

Connection.java

package es.asdasdasdasd.as;

import android.app.Activity;
import android.content.Intent;
import android.net.Uri;
import android.os.Bundle;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
import android.view.View;
import android.widget.Toast;

import com.google.android.gms.common.ConnectionResult;
import com.google.android.gms.common.api.GoogleApiClient;
import com.google.android.gms.drive.Drive;
import com.google.android.gms.games.Games;
import com.google.example.games.basegameutils.BaseGameUtils;

/**
 * Created by adrianpolalcala on 5/4/17.
 */

public class Connection extends Activity implements
        View.OnClickListener,
        GoogleApiClient.ConnectionCallbacks,
        GoogleApiClient.OnConnectionFailedListener {

    private boolean mExplicitSignOut = false;
    private boolean mInSignInFlow = false;

    private GoogleApiClient mGoogleApiClient;

    private static int RC_SIGN_IN = 9001;
    final static String MY_ACHIEVEMEMENT_ID = "153893430787-n0l2d18sekhshkf4chvucgtlp5fhbv1e.apps.googleusercontent.com"; // your achievement ID here


    private boolean mResolvingConnectionFailure = false;
    private boolean mAutoStartSignInflow = true;
    private boolean mSignInClicked = false;


    /**
     * Called when the activity is starting.  This is where most initialization
     * should go: calling {@link #setContentView(int)} to inflate the
     * activity's UI, using {@link #findViewById} to programmatically interact
     * with widgets in the UI, calling
     * {@link #managedQuery(Uri, String[], String, String[], String)} to retrieve
     * cursors for data being displayed, etc.
     * <p>
     * <p>You can call {@link #finish} from within this function, in
     * which case onDestroy() will be immediately called without any of the rest
     * of the activity lifecycle ({@link #onStart}, {@link #onResume},
     * {@link #onPause}, etc) executing.
     * <p>
     * <p><em>Derived classes must call through to the super class's
     * implementation of this method.  If they do not, an exception will be
     * thrown.</em></p>
     *
     * @param savedInstanceState If the activity is being re-initialized after
     *                           previously being shut down then this Bundle contains the data it most
     *                           recently supplied in {@link #onSaveInstanceState}.  <b><i>Note: Otherwise it is null.</i></b>
     * @see #onStart
     * @see #onSaveInstanceState
     * @see #onRestoreInstanceState
     * @see #onPostCreate
     */
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        setContentView(R.layout.activity_connection);
        findViewById(R.id.sign_in_button).setOnClickListener(this);
        findViewById(R.id.sign_out_button).setOnClickListener(this);

        // Create the Googe Api Client with access to the Play Game services
        //TODO is 'this' the activity? (YES IS THIS)
        mGoogleApiClient = new GoogleApiClient.Builder(this)
                .addConnectionCallbacks(this)
                .addOnConnectionFailedListener(this)
                .addApi(Games.API).addScope(Games.SCOPE_GAMES)
                .addApi(Drive.API).addScope(Drive.SCOPE_APPFOLDER) // Drive API
                .build();
    }


    /**
     * Called after {@link #onCreate} &mdash; or after {@link #onRestart} when
     * the activity had been stopped, but is now again being displayed to the
     * user.  It will be followed by {@link #onResume}.
     * <p>
     * <p><em>Derived classes must call through to the super class's
     * implementation of this method.  If they do not, an exception will be
     * thrown.</em></p>
     *
     * @see #onCreate
     * @see #onStop
     * @see #onResume
     */
    @Override
    protected void onStart() {
        super.onStart();
        if (!mInSignInFlow && !mExplicitSignOut) {
            // auto sign in
            mGoogleApiClient.connect();
        }
    }

    /**
     * Called when you are no longer visible to the user.  You will next
     * receive either {@link #onRestart}, {@link #onDestroy}, or nothing,
     * depending on later user activity.
     * <p>
     * <p><em>Derived classes must call through to the super class's
     * implementation of this method.  If they do not, an exception will be
     * thrown.</em></p>
     *
     * @see #onRestart
     * @see #onResume
     * @see #onSaveInstanceState
     * @see #onDestroy
     */
    @Override
    protected void onStop() {
        super.onStop();
        mGoogleApiClient.disconnect();
    }

    @Override
    public void onConnected(@Nullable Bundle bundle) {
        // The player is signed in. Hide the sign-in button and allow the
        // player to proceed.
        Toast.makeText(this, "Connected!!!!!!!!!!!!!!!!", Toast.LENGTH_LONG).show();

        // show sign-out button, hide the sign-in button
        findViewById(R.id.sign_in_button).setVisibility(View.GONE);
        findViewById(R.id.sign_out_button).setVisibility(View.VISIBLE);

        // (your code here: update UI, enable functionality that depends on sign in, etc)
    }

    @Override
    public void onConnectionSuspended(int i) {
        // Attempt to reconnect
        mGoogleApiClient.connect();
    }

    @Override
    public void onConnectionFailed(@NonNull ConnectionResult connectionResult) {
        if (mResolvingConnectionFailure) {
            // already resolving
            return;
        }

        // if the sign-in button was clicked or if auto sign-in is enabled,
        // launch the sign-in flow
        if (mSignInClicked || mAutoStartSignInflow) {
            mAutoStartSignInflow = false;
            mSignInClicked = false;
            mResolvingConnectionFailure = true;

            // Attempt to resolve the connection failure using BaseGameUtils.
            // The R.string.signin_other_error value should reference a generic
            // error string in your strings.xml file, such as "There was
            // an issue with sign-in, please try again later."
            if (!BaseGameUtils.resolveConnectionFailure(this,
                    mGoogleApiClient, connectionResult,
                    RC_SIGN_IN, getString(R.string.signin_other_error))) {
                mResolvingConnectionFailure = false;
            }
        }

        // Put code here to display the sign-in button
    }

    /**
     * Called when an activity you launched exits, giving you the requestCode
     * you started it with, the resultCode it returned, and any additional
     * data from it.  The <var>resultCode</var> will be
     * {@link #RESULT_CANCELED} if the activity explicitly returned that,
     * didn't return any result, or crashed during its operation.
     * <p>
     * <p>You will receive this call immediately before onResume() when your
     * activity is re-starting.
     * <p>
     * <p>This method is never invoked if your activity sets
     *  to
     * <code>true</code>.
     *
     * @param requestCode The integer request code originally supplied to
     *                    startActivityForResult(), allowing you to identify who this
     *                    result came from.
     * @param resultCode  The integer result code returned by the child activity
     *                    through its setResult().
     * @param data        An Intent, which can return result data to the caller
     *                    (various data can be attached to Intent "extras").
     * @see #startActivityForResult
     * @see #createPendingResult
     * @see #setResult(int)
     */
    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
        if (requestCode == RC_SIGN_IN) {
            mSignInClicked = false;
            mResolvingConnectionFailure = false;
            if (resultCode == RESULT_OK) {
                mGoogleApiClient.connect();
            } else {
                // Bring up an error dialog to alert the user that sign-in
                // failed. The R.string.signin_failure should reference an error
                // string in your strings.xml file that tells the user they
                // could not be signed in, such as "Unable to sign in."
                BaseGameUtils.showActivityResultError(this,
                        requestCode, resultCode, R.string.signin_other_error);
            }
        }
    }

    // Call when the sign-in button is clicked
    private void signInClicked() {
        mSignInClicked = true;
        mGoogleApiClient.connect();
    }

    // Call when the sign-out button is clicked
    private void signOutclicked() {
        mSignInClicked = false;
        Games.signOut(mGoogleApiClient);
    }

    /**
     * Called when a view has been clicked.
     *
     * @param v The view that was clicked.
     */
    @Override
    public void onClick(View v) {
        if (v.getId() == R.id.sign_in_button) {
            // start the asynchronous sign in flow
            mSignInClicked = true;
            mGoogleApiClient.connect();
        }
        else if (v.getId() == R.id.sign_out_button) {
            // sign out.
            mSignInClicked = false;
            Games.signOut(mGoogleApiClient);

            // show sign-in button, hide the sign-out button
            findViewById(R.id.sign_in_button).setVisibility(View.VISIBLE);
            findViewById(R.id.sign_out_button).setVisibility(View.GONE);

            mExplicitSignOut = true;
            if (mGoogleApiClient != null && mGoogleApiClient.isConnected()) {
                Games.signOut(mGoogleApiClient);
                mGoogleApiClient.disconnect();
            }
        }
    }



}

ErrorProcessor

05-09 19:59:36.421 2132-5956/com.google.android.googlequicksearchbox:search W/ErrorProcessor: onFatalError, processing error from engine(4)

                                                                       

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

You may refer with this related thread. One workaround is to lower your target to Android 23. If your targetSdkVersion is 24 or higher, you have to use FileProvider class to give access to the particular file or folder to make them accessible for other apps.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...