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c# 4.0 - Why was IEquatable T not made contravariant in T for C# 4.0?

IEquatable<T> could have been declared to be contravariant in T, since it only uses T in an input position (or, equivalently, U being a subtype of T should imply that IEquatable<T> is [a subtype of] IEquatable<U>).

So, why did the BCL team not annotate it (for C# 4.0) with the 'in' keyword, as they did with many other generic interfaces (like the entirely analogous IComparable)?

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I think this is mainly for a philosophical reason rather than a technical limitation–as it's perfectly possible to simply annotate the interface. IEquatable<T> is meant to compare objects of the same type for exact equality. An instance of a superclass is not usually considered equal to an instance of a subclass. Equality in this sense implies type equality too. This is a bit different from IComparable<in T>. It can be sensible to define a relative sort order across different types.

To quote MSDN page on IEquatable<T>:

Notes to Implementers:

Replace the type parameter of the IEquatable<T> interface with the type that is implementing this interface.

This sentence further demonstrates the fact that IEquatable<T> is meant to work between instances of a single concrete type.


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