Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
569 views
in Technique[技术] by (71.8m points)

xamarin.ios - Xamarin IOS Opentk - BlendFunc with transparent textures

I'm trying to render some label textures with transparent background using OpenTK in Xamarin. At first the labels seemed display properly (see picture 1) but when the view rotated, the some label background are not transparent any more (see picture 2).

The enabled BlendFunc is GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha).

My question is how can I always have labels transparency on despite of their positions? The same code and shader can run properly on Android Devices by the way. Labels displayed OK

Labels cover each other


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Ah yes, the good old transparency problem. Unfortunately this is one that a graphics programmer has to solve on his own.

For just a few labels, the most straight foward solution is likely to sort your labels by z-depth and then render them from farthest to closest. You'd probably need to do some matrix math on that label position to adjust for viewport rotation.

For the 3d game I'm working on I have chosen to implement the order-independent transparency method called WBOIT by Morgan McGuire, which is fairly simple to implement and yields relatively good results.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...