So i wanna draw an overlay over another window, but im getting no real runtime error the visual Studio debugging tools tell me that the result of
HRESULT res = object->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWND, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, &device);
is 0x8876086c. So here are the snippets of my code that are important and lead to this error(D3DERR_INVALIDCALL), which leads to the device being a nullpointer, which means i can't do anything with it.
I couldn't really figure out what led to this as i pretty much followed the documentation
int Paint::init(HWND hWND) {
if (FAILED(Direct3DCreate9Ex(D3D_SDK_VERSION, &object))) {
exit(1);
}
ZeroMemory(¶ms, sizeof(params));
params.BackBufferWidth = width;
params.BackBufferHeight = height;
params.Windowed = true;
params.hDeviceWindow = hWND;
params.MultiSampleQuality = D3DMULTISAMPLE_NONE;
params.BackBufferFormat = D3DFMT_A8R8G8B8;
params.EnableAutoDepthStencil = TRUE;
params.AutoDepthStencilFormat = D3DFMT_D16;
HRESULT res = object->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWND, D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, NULL, &device);
and in the header file:
class Paint {
private:
IDirect3D9Ex* object = NULL;
IDirect3DDevice9Ex* device = NULL;
DWORD behaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
D3DPRESENT_PARAMETERS params;
ID3DXFont* font = 0;
HWND TargetHWND;
int width, height;
int init(HWND(hWND));
}
question from:
https://stackoverflow.com/questions/65835578/hresult-0x8876086c-d3derr-invalidcall-with-directx9-pretty-much-following-the-do 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…