I want to make this project, to where when you upgrade, it will increment to 0.01 Click Per Second Automatically, instead of 1 click per second. I am pretty sure this has to do with a function, but I am a beginner and cant find anything on how to change it, and dont have the knowledge. Is there a variable I have to change, or what? Whenever I try to change the var auto_clicks = 0;
to var auto_clicks = 0.01;
it doesn't work. What code should I add or change to make this work?
//variables
var clicks = 0; //increment this by one every click
var auto_clicks = 0; //automatically click once per second
var cost = 1; //the cost of this should increase exponentially
var upgrade_speed = 0; //the level of the speed up upgrade
var click_rate = 1000; //ms between each autoclick
var interval_auto; //storing our interval here so we can update it
var click_increment = 1; //how many clicks per click
//functions
function update_total_clicks() { //updates the number of clicks
var e = document.getElementById("total_clicks");
e.innerHTML = clicks;
}
function buy_something(c, button) {
if (clicks < c) {
button.className = 'btn btn-danger';
setTimeout(function() {
var e = document.getElementsByClassName("btn-danger")[0];
e.className = 'btn btn-success';
}, 1000);
return false;
}
clicks -= c;
return true;
}
function update_workers() {
var e2 = document.getElementById("time_period");
e2.innerHTML = parseFloat(click_rate / 1000.0).toFixed(2);
clearInterval(interval_auto);
interval_auto = setInterval(function() {
clicks += auto_clicks;
update_total_clicks();
}, click_rate);
}
//click events
document.getElementById("click").onclick = function() {
clicks = parseFloat(clicks) + parseFloat(click_increment);
update_total_clicks(); //updates the text
};
document.getElementById("buy_click").onclick = function() {
if (!buy_something(cost, this)) return;
auto_clicks++;
cost = Math.pow(2, auto_clicks); //new cost
update_total_clicks();
var e = document.getElementById("clicks_per_second");
e.innerHTML = auto_clicks;
var e2 = document.getElementById("buy_click");
e2.innerHTML = 'Buy for ' + cost;
var e2 = document.getElementById("autoclicker_level");
e2.innerHTML = 'lvl ' + auto_clicks;
};
document.getElementById("upgrade_speed").onclick = function() {
var upgrade_cost = (Math.pow(3, upgrade_speed)) * 100;
if (!buy_something(upgrade_cost, this)) return;
upgrade_speed++;
click_rate = click_rate * 0.90;
update_workers();
var e2 = document.getElementById("upgrade_speed");
e2.innerHTML = 'Buy for ' + ((Math.pow(3, upgrade_speed)) * 100);
var e2 = document.getElementById("speed_level");
e2.innerHTML = 'lvl ' + upgrade_speed;
};
//Increase Click Increment
document.getElementById("increase_clicks").onclick = function() {
var upgrade_cost = (Math.pow(3, click_increment)) * 1;
if (!buy_something(upgrade_cost, this)) return;
click_increment++;
update_workers();
var e2 = document.getElementById("click_increment");
e2.innerHTML = 'Buy for ' + ((Math.pow(3, click_increment)) * 100);
};
//Start Autoclickers
update_workers();
function set_cookie(cookie_name, value) {
expiry = new Date();
expiry.setTime(new Date().getTime() + (10 * 60 * 1000));
var c_value = escape(btoa(JSON.stringify(value))) + "; expires=" + expiry.toUTCString();
document.cookie = cookie_name + "=" + c_value;
}
function get_cookie(cookie_name) {
var c_value = document.cookie;
var c_start = c_value.indexOf(" " + cookie_name + "=");
if (c_start == -1) {
c_start = c_value.indexOf(cookie_name + "=");
}
if (c_start == -1) return false;
c_start = c_value.indexOf("=", c_start) + 1;
var c_end = c_value.indexOf(";", c_start);
if (c_end == -1) {
c_end = c_value.length;
}
c_value = atob(unescape(c_value.substring(c_start, c_end)));
return JSON.parse(c_value);
}
question from:
https://stackoverflow.com/questions/66050589/using-decimals-in-javascript-function-with-variables-0-01 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…