My application runs CPU-heavy algorythms to edit an Image placed at a WPF window. I need the edition to be done in a background thread. However trying to edit the BackBuffer of WritableBitmap in non UI thread throws InvalidOperationException.
private WriteableBitmap writeableBitmap;
private void button1_Click(object sender, RoutedEventArgs e)
{
// Create WritableBitmap in UI thread.
this.writeableBitmap = new WriteableBitmap(10, 10, 96, 96, PixelFormats.Bgr24, null);
this.image1.Source = this.writeableBitmap;
// Run code in non UI thread.
new Thread(
() =>
{
// 'Edit' bitmap in non UI thread.
this.writeableBitmap.Lock(); // Exception: The calling thread cannot access this object because a different thread owns it.
// ... At this place the CPU is highly loaded, we edit this.writeableBitmap.BackBuffer.
this.writeableBitmap.Unlock();
}).Start();
}
I have read dozens of manuals, all of them tells me to do the BackBuffer edition in UI thread (i.e MSDN).
How to edit the WritableBitmap.BackBuffer in a non UI thread without any useless buffer copying/cloning?
question from:
https://stackoverflow.com/questions/66048334/writeablebitmap-changing-frequently-in-different-thread 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…