Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
512 views
in Technique[技术] by (71.8m points)

printf in GLSL?

In C, I can debug code like:

fprintf(stderr, "blah: %f", some_var);

in GLSL ... is there anyway for me to just dump out a value in a Vertex or Fragment shader? I don't care if it's slow; I just want to dump out the value. Ideally, I want a setup like the following:

  • normal state = run GLSL shader normally
  • press key 'd' = next frame is generated in ULTRA slow mode, where the "printfs" in the Vertex/Fragment shader are executed and dumped out.

Is this feasible? (I don't care about performance; I just want to do this for one frame).

Thanks!

question from:https://stackoverflow.com/questions/3420558/printf-in-glsl

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Unfortunately it's not possible directly. One possible solution though, that I end up using a lot (but I'm sure it's pretty common among GLSL developers) is to "print" values as colors, in place of your intended final result.

Of course this has many limitations; for one, you have to make sure that your value maps in a (0,1.0) range. Functions as mod, fract etc. turn out useful in these cases. But, in general, this is what I see as the "printf" equivalent in GLSL.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...