The code inside your question is a little bit confusing, it's hard to say what the issue is when you only post snippets.
As it is, this code:
var lat = (e.latlng.lat);
var lng = (e.latlng.lng);
var newLatLng = new L.LatLng(lat, lng);
marker.setLatLng(newLatLng);
..should work as expected inside onLocationFound()
.
You can simplify it:
marker.setLatLng(e.latlng);
However, I guess the problem is a scope-issue, some of your variables (e.g. marker) is not accessible inside onLocationFound.
Here an example how to achieve it:
function init(){
var map = L.map('map', {center: [51.505, -0.09], zoom: 13}),
marker = L.marker(map.getCenter()).addTo(map),
glcl = google.loader.ClientLocation,
onLocationfound = function(e){
marker.setLatLng(e.latlng);
map.setView(marker.getLatLng(),map.getZoom());
alert('Marker has been set to position :'+marker.getLatLng().toString());
};
L.tileLayer('http://{s}.tile.cloudmade.com/[yourCloudmadeKey]/997/256/{z}/{x}/{y}.png').addTo(map);
map.on('locationfound', onLocationfound);
if(glcl){//when google.loader.ClientLocation contains result
onLocationfound({latlng:[glcl.latitude,glcl.longitude]});
}else{alert('google.loader.ClientLocation fails');}
map.locate();
}
Demo: http://jsfiddle.net/doktormolle/6ftGz/
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…