I have an existing Window derived class from which I create an OpenGL ES window via egl. Now I want to add Vulkan to the app. I would like to keep my existing window classes as intact as possible and only add the least necessary amount of code to provide optional Vulkan capability.
The HelloVulkan example uses QVulkanWindow.
However, the QVulkanInstance instance is created externally and QVulkanInstance:: surfaceForWindow provides me the VkSurface object I need to continue, right? And I plan to manage the queues etc. manually. So, is there any more functionality in QVulkanWindow object I can not reproduce with reasonable effort?
question from:
https://stackoverflow.com/questions/65908127/is-it-recommended-to-use-qvulkanwindow 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…