I need to render a facemask using Filament. From ARcore Augmented Faces I have buffer for indices, vertices. Unfortunately rendered facemask is somehow corrupted.
Take a look at that screenshot
I take meshes from the AugmentedFace object:
val meshVertices = face.meshVertices
val uvs = face.meshTextureCoordinates
val meshNormals = face.meshNormals
val meshIndices = face.meshTriangleIndices
Then I create vertices and index buffers:
faceVertexBuffer = VertexBuffer.Builder()
.bufferCount(3)
.vertexCount(468)
.attribute(VertexBuffer.VertexAttribute.POSITION, 0, VertexBuffer.AttributeType.FLOAT3, 0, 3 * Float.SIZE_BYTES)
.attribute(VertexBuffer.VertexAttribute.TANGENTS, 1, VertexBuffer.AttributeType.FLOAT3, 0, 3 * Float.SIZE_BYTES)
.attribute(VertexBuffer.VertexAttribute.UV0, 2, VertexBuffer.AttributeType.FLOAT2, 0, 2 * Float.SIZE_BYTES)
.build(filament.engine)
meshVertices.rewind()
meshNormals.rewind()
uvs.rewind()
faceVertexBuffer.setBufferAt(filament.engine, 0, meshVertices)
faceVertexBuffer.setBufferAt(filament.engine, 1, meshNormals)
faceVertexBuffer.setBufferAt(filament.engine, 2, uvs)
faceIndexBuffer = IndexBuffer.Builder()
.indexCount(2694)
.bufferType(IndexBuffer.Builder.IndexType.USHORT)
.build(filament.engine)
meshIndices.rewind()
faceIndexBuffer.setBuffer(filament.engine, meshIndices)
and I render the object and add it to the scene:
RenderableManager.Builder(1)
.boundingBox(Box(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f))
.geometry(0, RenderableManager.PrimitiveType.TRIANGLES, faceVertexBuffer, faceIndexBuffer, 0, 468)
.material(0, materialInstance)
.build(filament.engine, faceRenderable)
filament.scene.addEntity(faceRenderable)
The facemask is well postioned, eyes, mouth on the place, but the texture is broken.
Any hints what am I missing?
question from:
https://stackoverflow.com/questions/65884396/rendering-facemask-from-arcore-augmented-faces-meshes