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godot c++ audio access

hello Im trying to make a game using Godot GDnative script c++. Iwas wondering how I could access audio from the c++ script.

here is my c++ code:

void Ball::_physics_process(float delta) {
auto collision_object = move_and_collide(motion * speed * delta);

if (collision_object!=NULL) {
    motion = motion.bounce(get_floor_normal());
}
"collisionBeep".play();

here is my GD code:

func _physics_process(delta):
    var collision_object = move_and_collide(velocity * speed * delta)
    print(collision_object)
    if collision_object:
        velocity = velocity.bounce(collision_object.normal)
        $collisionBeep.play()
question from:https://stackoverflow.com/questions/65874469/godot-c-audio-access

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