I've created a simple transporter (think of it like a box on wheels) and I have two separate TransporterFleets that each contain one of these simple transporter agents. In the TransporterFleet blocks I specify a "Min distance to obstacle" = 0.5 meters; however when the simulation runs, the two separate transporters go right over each other from time-to-time.
Note that I have two separate TransporterFleet blocks because each transporter has certain paths that it cannot take.
What can I modify/add so that these transporters will never collide?
i had the same issue and suggestion from AL support was to increase transporters deceleration. If you have default value (1 m/s2) than it could be possible that transportesr cant break fast enough...
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