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graphics - How to use GLUT/OpenGL to render to a file?

I have a program which simulates a physical system that changes over time. I want to, at predetermined intervals (say every 10 seconds) output a visualization of the state of the simulation to a file. I want to do it in such a way that it is easy to "turn the visualization off" and not output the visualization at all.

I am looking at OpenGL and GLUT as graphics tools to do the visualization. However the problem seems to be that first of all, it looks like it only outputs to a window and can't output to a file. Second, in order to generate the visualization you have to call GLUTMainLoop and that stops the execution of the main function - the only functions that get called from then on are calls from the GUI. However I do not want this to be a GUI based application - I want it to just be an application that you run from the command line, and it generates a series of images. Is there a way to do this in GLUT/OpenGL? Or is OpenGL the wrong tool for this completely and I should use something else

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glReadPixels runnable PBO example

image

The example below generates either:

  • one ppm per frame at 200 FPS and no extra dependencies,
  • one png per frame at 600 FPS with libpng
  • one mpg for all frames at 1200 FPS with FFmpeg

on a ramfs. The better the compression, the larger the FPS, so we must be memory IO bound.

FPS is larger than 200 on my 60 FPS screen, and all images are different, so I'm sure that it's not limited to the screen's FPS.

The GIF in this answer was generated from the video as explained at: https://askubuntu.com/questions/648603/how-to-create-an-animated-gif-from-mp4-video-via-command-line/837574#837574

glReadPixels is the key OpenGL function that reads pixels from screen. Also have a look at the setup under init().

glReadPixels reads the bottom line of pixels first, unlike most image formats, so converting that is usually needed.

offscreen.c

#ifndef PPM
#define PPM 1
#endif
#ifndef LIBPNG
#define LIBPNG 1
#endif
#ifndef FFMPEG
#define FFMPEG 1
#endif

#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#define GL_GLEXT_PROTOTYPES 1
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <GL/glext.h>

#if LIBPNG
#include <png.h>
#endif

#if FFMPEG
#include <libavcodec/avcodec.h>
#include <libavutil/imgutils.h>
#include <libavutil/opt.h>
#include <libswscale/swscale.h>
#endif

enum Constants { SCREENSHOT_MAX_FILENAME = 256 };
static GLubyte *pixels = NULL;
static GLuint fbo;
static GLuint rbo_color;
static GLuint rbo_depth;
static int offscreen = 1;
static unsigned int max_nframes = 128;
static unsigned int nframes = 0;
static unsigned int time0;
static unsigned int height = 128;
static unsigned int width = 128;
#define PPM_BIT (1 << 0)
#define LIBPNG_BIT (1 << 1)
#define FFMPEG_BIT (1 << 2)
static unsigned int output_formats = PPM_BIT | LIBPNG_BIT | FFMPEG_BIT;

/* Model. */
static double angle;
static double delta_angle;

#if PPM
/* Take screenshot with glReadPixels and save to a file in PPM format.
 *
 * -   filename: file path to save to, without extension
 * -   width: screen width in pixels
 * -   height: screen height in pixels
 * -   pixels: intermediate buffer to avoid repeated mallocs across multiple calls.
 *     Contents of this buffer do not matter. May be NULL, in which case it is initialized.
 *     You must `free` it when you won't be calling this function anymore.
 */
static void screenshot_ppm(const char *filename, unsigned int width,
        unsigned int height, GLubyte **pixels) {
    size_t i, j, cur;
    const size_t format_nchannels = 3;
    FILE *f = fopen(filename, "w");
    fprintf(f, "P3
%d %d
%d
", width, height, 255);
    *pixels = realloc(*pixels, format_nchannels * sizeof(GLubyte) * width * height);
    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, *pixels);
    for (i = 0; i < height; i++) {
        for (j = 0; j < width; j++) {
            cur = format_nchannels * ((height - i - 1) * width + j);
            fprintf(f, "%3d %3d %3d ", (*pixels)[cur], (*pixels)[cur + 1], (*pixels)[cur + 2]);
        }
        fprintf(f, "
");
    }
    fclose(f);
}
#endif

#if LIBPNG
/* Adapted from https://github.com/cirosantilli/cpp-cheat/blob/19044698f91fefa9cb75328c44f7a487d336b541/png/open_manipulate_write.c */
static png_byte *png_bytes = NULL;
static png_byte **png_rows = NULL;
static void screenshot_png(const char *filename, unsigned int width, unsigned int height,
        GLubyte **pixels, png_byte **png_bytes, png_byte ***png_rows) {
    size_t i, nvals;
    const size_t format_nchannels = 4;
    FILE *f = fopen(filename, "wb");
    nvals = format_nchannels * width * height;
    *pixels = realloc(*pixels, nvals * sizeof(GLubyte));
    *png_bytes = realloc(*png_bytes, nvals * sizeof(png_byte));
    *png_rows = realloc(*png_rows, height * sizeof(png_byte*));
    glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, *pixels);
    for (i = 0; i < nvals; i++)
        (*png_bytes)[i] = (*pixels)[i];
    for (i = 0; i < height; i++)
        (*png_rows)[height - i - 1] = &(*png_bytes)[i * width * format_nchannels];
    png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
    if (!png) abort();
    png_infop info = png_create_info_struct(png);
    if (!info) abort();
    if (setjmp(png_jmpbuf(png))) abort();
    png_init_io(png, f);
    png_set_IHDR(
        png,
        info,
        width,
        height,
        8,
        PNG_COLOR_TYPE_RGBA,
        PNG_INTERLACE_NONE,
        PNG_COMPRESSION_TYPE_DEFAULT,
        PNG_FILTER_TYPE_DEFAULT
    );
    png_write_info(png, info);
    png_write_image(png, *png_rows);
    png_write_end(png, NULL);
    png_destroy_write_struct(&png, &info);
    fclose(f);
}
#endif

#if FFMPEG
/* Adapted from: https://github.com/cirosantilli/cpp-cheat/blob/19044698f91fefa9cb75328c44f7a487d336b541/ffmpeg/encode.c */

static AVCodecContext *c = NULL;
static AVFrame *frame;
static AVPacket pkt;
static FILE *file;
static struct SwsContext *sws_context = NULL;
static uint8_t *rgb = NULL;

static void ffmpeg_encoder_set_frame_yuv_from_rgb(uint8_t *rgb) {
    const int in_linesize[1] = { 4 * c->width };
    sws_context = sws_getCachedContext(sws_context,
            c->width, c->height, AV_PIX_FMT_RGB32,
            c->width, c->height, AV_PIX_FMT_YUV420P,
            0, NULL, NULL, NULL);
    sws_scale(sws_context, (const uint8_t * const *)&rgb, in_linesize, 0,
            c->height, frame->data, frame->linesize);
}

void ffmpeg_encoder_start(const char *filename, int codec_id, int fps, int width, int height) {
    AVCodec *codec;
    int ret;
    avcodec_register_all();
    codec = avcodec_find_encoder(codec_id);
    if (!codec) {
        fprintf(stderr, "Codec not found
");
        exit(1);
    }
    c = avcodec_alloc_context3(codec);
    if (!c) {
        fprintf(stderr, "Could not allocate video codec context
");
        exit(1);
    }
    c->bit_rate = 400000;
    c->width = width;
    c->height = height;
    c->time_base.num = 1;
    c->time_base.den = fps;
    c->gop_size = 10;
    c->max_b_frames = 1;
    c->pix_fmt = AV_PIX_FMT_YUV420P;
    if (codec_id == AV_CODEC_ID_H264)
        av_opt_set(c->priv_data, "preset", "slow", 0);
    if (avcodec_open2(c, codec, NULL) < 0) {
        fprintf(stderr, "Could not open codec
");
        exit(1);
    }
    file = fopen(filename, "wb");
    if (!file) {
        fprintf(stderr, "Could not open %s
", filename);
        exit(1);
    }
    frame = av_frame_alloc();
    if (!frame) {
        fprintf(stderr, "Could not allocate video frame
");
        exit(1);
    }
    frame->format = c->pix_fmt;
    frame->width  = c->width;
    frame->height = c->height;
    ret = av_image_alloc(frame->data, frame->linesize, c->width, c->height, c->pix_fmt, 32);
    if (ret < 0) {
        fprintf(stderr, "Could not allocate raw picture buffer
");
        exit(1);
    }
}

void ffmpeg_encoder_finish(void) {
    uint8_t endcode[] = { 0, 0, 1, 0xb7 };
    int got_output, ret;
    do {
        fflush(stdout);
        ret = avcodec_encode_video2(c, &pkt, NULL, &got_output);
        if (ret < 0) {
            fprintf(stderr, "Error encoding frame
");
            exit(1);
        }
        if (got_output) {
            fwrite(pkt.data, 1, pkt.size, file);
            av_packet_unref(&pkt);
        }
    } while (got_output);
    fwrite(endcode, 1, sizeof(endcode), file);
    fclose(file);
    avcodec_close(c);
    av_free(c);
    av_freep(&frame->data[0]);
    av_frame_free(&frame);
}

void ffmpeg_encoder_encode_frame(uint8_t *rgb) {
    int ret, got_output;
    ffmpeg_encoder_set_frame_yuv_from_rgb(rgb);
    av_init_packet(&pkt);
    pkt.data = NULL;
    pkt.size = 0;
    ret = avcodec_encode_video2(c, &pkt, frame, &got_output);
    if (ret < 0) {
        fprintf(stderr, "Error encoding frame
");
        exit(1);
    }
    if (got_output) {
        fwrite(pkt.data, 1, pkt.size, file);
        av_packet_unref(&pkt);
    }
}

void ffmpeg_encoder_glread_rgb(uint8_t **rgb, GLubyte **pixels, unsigned int width, unsigned int height) {
    size_t i, j, k, cur_gl, cur_rgb, nvals;
    const size_t format_nchannels = 4;
    nvals = format_nchannels * width * height;
    *pixels = realloc(*pixels, nvals * sizeof(GLubyte));
    *rgb = realloc(*rgb, nvals * sizeof(uint8_t));
    /* Get RGBA to align to 32 bits instead of just 24 for RGB. May be faster for FFmpeg. */
    glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, *pixels);
    for (i = 0; i < height; i++) {
        for (j = 0; j < width; j++) {
            cur_gl  = format_nchannels * (width * (height - i - 1) + j);
            cur_rgb = format_nchannels * (width * i + j);
            for (k = 0; k < format_nchannels; k++)
                (*rgb)[cur_rgb + k] = (*pixels)[cur_gl + k];
        }
    }
}
#endif

static void model_init(void) {
    angle = 0;
    delta_angle = 1;
}

static int model_update(void) {
    angle += delta_angle;
    return 0;
}

static int model_finished(void) {
    return nframes >= max_nframes;
}

static void init(void)  {
    int glget;

    if (offscreen) {
        /*  Framebuffer */
        glGenFramebuffers(1, &fbo);
        glBindFramebuffer(GL_FRAMEBUFFER, fbo);

        /* Color renderbuffer. */
        glGenRenderbuffers(1, &rbo_color);
        glBindRenderbuffer(GL_RENDERBUFFER, rbo_color);
        /* Storage must be one of: */
        /* GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8. */
        glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB565, width, height);
        glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo_color);

        /* Depth renderbuffer. */
        glGenRenderbuffers(1, &rbo_depth);
        glBindRenderbuffer(GL_RENDERBUFFER, rbo_depth);
        glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
        glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo_depth);

        glReadBuffer(GL_COLOR_ATTACHMENT0);

        /* Sanity check. */
        assert(glCheckFramebufferStatus(GL_FRAMEBUFFER));
        glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &glget);
        assert(width < (unsigned int)glget);
        assert(height < (unsigned int)glget);
    } else {
        glReadBuffer(GL_BACK);
    }

    glClearColor(0.0, 0.0, 0.0, 0.0);
    glEnable(GL_DEPTH_TEST);
    glPixelStorei(GL_PACK_ALIGNMENT, 1);
    glViewport(0, 0, width, height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glMatrixMode(GL_MODELVIEW);

    time0 = glutGet(GLUT_ELAPSED_TIME);
    model_init();
#if FFMPEG
    ffmpeg_encoder_start("tmp.mpg", AV_CODEC_ID_MPEG1VIDEO, 25, width, height);
#endif
}

static void deinit(void)  {
    printf("FPS = %f
&

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