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in Technique[技术] by (71.8m points)

unity3d - How to activate a script from another object?

I'm trying to activate a script from another object on a button press. Heres what I tried:

function Update () {
if(Input.touchCount == 1) {
GameObject.Find("theobject").GetComponent(thescript).enabled = true
}
else {
GameObject.Find("theobject").GetComponent(thescript).enabled = false
} 
}

When I press play, It has no errors but when I press the button, nothing happens. Are there anything wrong with the script. I'm new to Unity and Javascript. Any help would be appreciated. Thanks in advanced!

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by (71.8m points)

This is what you can do:

if(GUI.Button(new Rect(10,10,100,90),"Button to activate object"))
{
gameObject.active = true;
}

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