How to debug your (small) program
Okay so let's start from the top and go line-by-line. There's a lot of issues here.
aLimit=300
bLimit=500
cLimit=100
aPrice=20
bPrice=15
cPrice=10
ticketSold=1
totalIncome=0
These are all globals since you defined them in the module scope. That's a Bad Thing. Don't do it. If they're constants, use CAPS
to mention that, but they should still not be global.
def Main(): # I mentioned in my comment, but Capitals are classes
# by convention, use def main() instead
getTickets(aLimit)
Let's stop and look at getTickets()
so we can follow execution
def getTickets(limit): # camelCase is not advised per PEP8, but it's still around
# so I wouldn't worry about this one so much as Capitalized
ticketSold=int(input("How many tickets were sold? "))
# perfect implementation, though be prepared for users who
# will type forty instead of 40!
if (ticketsValid(ticketSold,limit)==True):
return ticketSold
# so any time you write `if ___ == True`, stop and realize that the compare
# is unnecessary. if ticketsValid(ticketSold,limit) works just as well!
else:
getTickets(limit)
# wha-? If the tickets aren't valid, we're RECURSING??! This is an infinite loop.
# are you doing this to prompt for more input if tickets aren't valid? That's Bad
Okay so you invoked ticketsValid
in there, so let's look there now...
def ticketsValid(Sold,limit): # another Capital here!
while Sold > limit or Sold < 0: # this should be an if??
print ("...")
return False
return True
# Since you have a set amount, this is MUCH easier written as:
## def ticketsValid(sold,limit):
## return 0 < sold < limit
# but should this be <=?
Alright, back to main
--ahem--Main
....
def Main():
...
sectionIncome = calcIncome(ticketSold,aPrice)
And hop back to calcIncome
def calcIncome(ticketSold,price):
return ticketSold*price # why not just substitute this???
Main
again
def Main():
...
sectionIncome += totalIncome
# this sets sectionIncome equal to the current value of sectionIncome
# plus the current value of totalIncome, which is currently zero.
Then basically the whole thing gets repeated down the function. There's your issue, the +=
adds zero to sectionIncome
instead of adding sectionIncome
to totalIncome
!
The better way to do this!
Here's the problem. You're trying to use functional programming to do object-oriented tasks. Most of these kind of issues are when new programmers who are interested in video games think that the best task to learn programming is a text adventure. Unfortunately, the best languages for text adventures (those that easily implement a Finite State Machine) are not usually those that beginners start with, so it's hard to implement WELL!
In your case, you should be creating objects to do the workload for you. Python does this elegantly, but it's rarely in beginning tutorials. As an example, I wrote out a bit that does exactly what you did (defines three sections of seating in a theater and sells one ticket per section)
class Section(object):
def __init__(self,price,limit):
self.price = price
self.tickets_sold = 0
self.limit = limit
@property
def sales(self):
return self.price*self.tickets_sold
def sell(self,qty=1):
if not isinstance(qty,int): raise TypeError("Must sell an int of tickets")
if qty < 1: raise ValueError("Must sell positive tickets")
qty = min(qty,self.limit-self.tickets_sold)
self.tickets_sold += qty
# optional print statement for the user
class Theater(object):
def __init__(self,sections):
self.sections = sections
@property
def sales(self):
return sum(section.sales for section in self.sections)
theater = Theater([Section(20,300),
Section(15,500),
Section(10,100)])
for section in theater.sections:
section.sell(1)
print(theater.sales)
The big problem with this is just that you don't know how to do it. Creating an object that will stay constant, then throw several instances of it around with specific attributes is precisely the approach I would favor in this circumstance.