RegexOptions.Compiled
instructs the regular expression engine to compile the regular expression expression into IL using lightweight code generation (LCG). This compilation happens during the construction of the object and heavily slows it down. In turn, matches using the regular expression are faster.
If you do not specify this flag, your regular expression is considered "interpreted".
Take this example:
public static void TimeAction(string description, int times, Action func)
{
// warmup
func();
var watch = new Stopwatch();
watch.Start();
for (int i = 0; i < times; i++)
{
func();
}
watch.Stop();
Console.Write(description);
Console.WriteLine(" Time Elapsed {0} ms", watch.ElapsedMilliseconds);
}
static void Main(string[] args)
{
var simple = "^\d+$";
var medium = @"^((to|from)W)?(?<url>http://[w.:]+)/questions/(?<questionId>d+)(/(w|-)*)?(/(?<answerId>d+))?";
var complex = @"^(([^<>()[]\.,;:s@""]+"
+ @"(.[^<>()[]\.,;:s@""]+)*)|("".+""))@"
+ @"(([[0-9]{1,3}.[0-9]{1,3}.[0-9]{1,3}"
+ @".[0-9]{1,3}])|(([a-zA-Z-0-9]+.)+"
+ @"[a-zA-Z]{2,}))$";
string[] numbers = new string[] {"1","two", "8378373", "38737", "3873783z"};
string[] emails = new string[] { "sam@sam.com", "sss@s", "sjg@ddd.com.au.au", "onelongemail@oneverylongemail.com" };
foreach (var item in new[] {
new {Pattern = simple, Matches = numbers, Name = "Simple number match"},
new {Pattern = medium, Matches = emails, Name = "Simple email match"},
new {Pattern = complex, Matches = emails, Name = "Complex email match"}
})
{
int i = 0;
Regex regex;
TimeAction(item.Name + " interpreted uncached single match (x1000)", 1000, () =>
{
regex = new Regex(item.Pattern);
regex.Match(item.Matches[i++ % item.Matches.Length]);
});
i = 0;
TimeAction(item.Name + " compiled uncached single match (x1000)", 1000, () =>
{
regex = new Regex(item.Pattern, RegexOptions.Compiled);
regex.Match(item.Matches[i++ % item.Matches.Length]);
});
regex = new Regex(item.Pattern);
i = 0;
TimeAction(item.Name + " prepared interpreted match (x1000000)", 1000000, () =>
{
regex.Match(item.Matches[i++ % item.Matches.Length]);
});
regex = new Regex(item.Pattern, RegexOptions.Compiled);
i = 0;
TimeAction(item.Name + " prepared compiled match (x1000000)", 1000000, () =>
{
regex.Match(item.Matches[i++ % item.Matches.Length]);
});
}
}
It performs 4 tests on 3 different regular expressions. First it tests a single once off match (compiled vs non compiled). Second it tests repeat matches that reuse the same regular expression.
The results on my machine (compiled in release, no debugger attached)
1000 single matches (construct Regex, Match and dispose)
Type | Platform | Trivial Number | Simple Email Check | Ext Email Check
------------------------------------------------------------------------------
Interpreted | x86 | 4 ms | 26 ms | 31 ms
Interpreted | x64 | 5 ms | 29 ms | 35 ms
Compiled | x86 | 913 ms | 3775 ms | 4487 ms
Compiled | x64 | 3300 ms | 21985 ms | 22793 ms
1,000,000 matches - reusing the Regex object
Type | Platform | Trivial Number | Simple Email Check | Ext Email Check
------------------------------------------------------------------------------
Interpreted | x86 | 422 ms | 461 ms | 2122 ms
Interpreted | x64 | 436 ms | 463 ms | 2167 ms
Compiled | x86 | 279 ms | 166 ms | 1268 ms
Compiled | x64 | 281 ms | 176 ms | 1180 ms
These results show that compiled regular expressions can be up to 60% faster for cases where you reuse the Regex
object. However in some cases can be over 3 orders of magnitude slower to construct.
It also shows that the x64 version of .NET can be 5 to 6 times slower when it comes to compilation of regular expressions.
The recommendation would be to use the compiled version in cases where either
- You do not care about object initialization cost and need the extra performance boost. (note we are talking fractions of a millisecond here)
- You care a little bit about initialization cost, but are reusing the Regex object so many times that it will compensate for it during your application life cycle.
Spanner in the works, the Regex cache
The regular expression engine contains an LRU cache which holds the last 15 regular expressions that were tested using the static methods on the Regex
class.
For example: Regex.Replace
, Regex.Match
etc.. all use the Regex cache.
The size of the cache can be increased by setting Regex.CacheSize
. It accepts changes in size any time during your application's life cycle.
New regular expressions are only cached by the static helpers on the Regex class. If you construct your objects the cache is checked (for reuse and bumped), however, the regular expression you construct is not appended to the cache.
This cache is a trivial LRU cache, it is implemented using a simple double linked list. If you happen to increase it to 5000, and use 5000 different calls on the static helpers, every regular expression construction will crawl the 5000 entries to see if it has previously been cached. There is a lock around the check, so the check can decrease parallelism and introduce thread blocking.
The number is set quite low to protect yourself from cases like this, though in some cases you may have no choice but to increase it.
My strong recommendation would be never pass the RegexOptions.Compiled
option to a static helper.
For example:
\ WARNING: bad code
Regex.IsMatch("10000", @"\d+", RegexOptions.Compiled)
The reason being that you are heavily risking a miss on the LRU cache which will trigger a super expensive compile. Additionally, you have no idea what the libraries you depend on are doing, so have little ability to control or predict the best possible size of the cache.
See also: BCL team blog
Note : this is relevant for .NET 2.0 and .NET 4.0. There are some expected changes in 4.5 that may cause this to be revised.