Even if you manage to get this working, I don’t think it will do what you want. As soon as you have multiple processes pulling from the same random state in parallel, it’s no longer deterministic which order they each get to the state, meaning your runs won’t actually be repeatable. There are probably ways around that, but it seems like a nontrivial problem.
Meanwhile, there is a solution that should solve both the problem you want and the nondeterminism problem:
Before spawning a child process, ask the RNG for a random number, and pass it to the child. The child can then seed with that number. Each child will then have a different random sequence from other children, but the same random sequence that the same child got if you rerun the entire app with a fixed seed.
If your main process does any other RNG work that could depend non-deterministically on the execution of the children, you'll need to pre-generate the seeds for all of your child processes, in order, before pulling any other random numbers.
As senderle pointed out in a comment: If you don't need multiple distinct runs, but just one fixed run, you don't even really need to pull a seed from your seeded RNG; just use a counter starting at 1 and increment it for each new process, and use that as a seed. I don't know if that's acceptable, but if it is, it's hard to get simpler than that.
As Amir pointed out in a comment: a better way is to draw a random integer every time you spawn a new process and pass that random integer to the new process to set the numpy's random seed with that integer. This integer can indeed come from np.random.randint()
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