I wrote a custom class to do just this, using blocks and GCD:
WebImageOperations.h
#import <Foundation/Foundation.h>
@interface WebImageOperations : NSObject {
}
// This takes in a string and imagedata object and returns imagedata processed on a background thread
+ (void)processImageDataWithURLString:(NSString *)urlString andBlock:(void (^)(NSData *imageData))processImage;
@end
WebImageOperations.m
#import "WebImageOperations.h"
#import <QuartzCore/QuartzCore.h>
@implementation WebImageOperations
+ (void)processImageDataWithURLString:(NSString *)urlString andBlock:(void (^)(NSData *imageData))processImage
{
NSURL *url = [NSURL URLWithString:urlString];
dispatch_queue_t callerQueue = dispatch_get_current_queue();
dispatch_queue_t downloadQueue = dispatch_queue_create("com.myapp.processsmagequeue", NULL);
dispatch_async(downloadQueue, ^{
NSData * imageData = [NSData dataWithContentsOfURL:url];
dispatch_async(callerQueue, ^{
processImage(imageData);
});
});
dispatch_release(downloadQueue);
}
@end
And in your ViewController
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// Pass along the URL to the image (or change it if you are loading there locally)
[WebImageOperations processImageDataWithURLString:entry.photo andBlock:^(NSData *imageData) {
if (self.view.window) {
UIImage *image = [UIImage imageWithData:imageData];
cell.photo.image = image;
}
}];
}
It is very fast and will load the images without affecting the UI or scrolling speed of the TableView.
*** Note - This example assumes ARC is being used. If not, you will need to manage your own releases on objects)
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