You can use the Timer
class to schedule one-shot and repeating functions.
Repeating
Here is how you run a repeating function:
import 'dart:async';
main() {
const oneSec = Duration(seconds:1);
Timer.periodic(oneSec, (Timer t) => print('hi!'));
}
The Timer takes two arguments, a duration and a function to run. The duration must be an instance of Duration
. The callback must take a single parameter, the timer itself.
Canceling a repeating timer
Use timer.cancel()
to cancel a repeating timer. This is one reason why timer is passed to the callback run from a repeating timer.
One-shot after a delay
To schedule a one-shot function after a delay (execute once, some time in the future):
import 'dart:async';
main() {
const twentyMillis = Duration(milliseconds:20);
Timer(twentyMillis, () => print('hi!'));
}
Notice the callback for a one-shot timer does not take a parameter.
One-shot as soon as possible
You can also request that a function is run as soon as possible, at least one event-loop tick in the future.
import 'dart:async';
main() {
Timer.run(() => print('hi!'));
}
In HTML
Timers even work in HTML. In fact, window.setTimeout
was removed, so Timer is the only way to run a function in the future.
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