I'm trying some iOS test applications on the new Mac mini, that supports Bluetooth Low Energy. The CoreBluetooth framework is used in those. However, I'm not able to get Bluetooth working in the iPhone simulator, that is part of Xcode.
When I allocate a new CBCentralManager, centralManagerDidUpdateState: receives CBCentralManagerStatePoweredOff
which stands for Bluetooth is currently powered off.
The first time I ran the text application, a box was then opened up that looked pretty bugged (only language variables were used, not the actual texts) and with two buttons. The first led me to the settings panel where there was an option to enable Bluetooth. However, after I told it to enable Bluetooth, it just shows the spinning animation, and it won't either complete or cancel. Even after rebooting the Mac, there is still only the spinning animation. The box also does not open up anymore.
Essentially, I think that the iPhone simulator should support Bluetooth Low Energy. Otherwise, it does not really make sense that there is an option in the settings application on the simulator. Also, the central manager state is CBCentralManagerStatePoweredOff
but not CBCentralManagerStateUnsupported
which would stand for The platform doesn't support Bluetooth Low Energy. This gives also hope that support could exist.
- Does the iPhone simulator support Bluetooth Low Energy?
- If yes, how can I enable it?
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…