First make sure the object's matrices have been updated.
object.updateMatrixWorld();
The render loop usually calls this for you.
Then, do this:
var vector = object.geometry.vertices[i].clone();
vector.applyMatrix4( object.matrixWorld );
The vector will now contain the position in world coordinates.
You might want to read some CG reference books.
3D math primer for graphics and game development / by Fletcher Dunn and Ian Parberry
Essential Mathematics for Games and Interactive Applications: A Programmer’s Guide
James M. Van Verth and Lars M. Bishop
three.js r69
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