Other answers offer good help with this question, but there is an important and subtle issue that none of them addresses directly. There are two ways of considering type in C#: static type and run-time type.
Static type is the type of a variable in your source code. It is therefore a compile-time concept. This is the type that you see in a tooltip when you hover over a variable or property in your development environment.
Run-time type is the type of an object in memory. It is therefore a run-time concept. This is the type returned by the GetType()
method.
An object's run-time type is frequently different from the static type of the variable, property, or method that holds or returns it. For example, you can have code like this:
object o = "Some string";
The static type of the variable is object
, but at run time, the type of the variable's referent is string
. Therefore, the next line will print "System.String" to the console:
Console.WriteLine(o.GetType()); // prints System.String
But, if you hover over the variable o
in your development environment, you'll see the type System.Object
(or the equivalent object
keyword).
For value-type variables, such as int
, double
, System.Guid
, you know that the run-time type will always be the same as the static type, because value types cannot serve as the base class for another type; the value type is guaranteed to be the most-derived type in its inheritance chain. This is also true for sealed reference types: if the static type is a sealed reference type, the run-time value must either be an instance of that type or null
.
Conversely, if the static type of the variable is an abstract type, then it is guaranteed that the static type and the runtime type will be different.
To illustrate that in code:
// int is a value type
int i = 0;
// Prints True for any value of i
Console.WriteLine(i.GetType() == typeof(int));
// string is a sealed reference type
string s = "Foo";
// Prints True for any value of s
Console.WriteLine(s == null || s.GetType() == typeof(string));
// object is an unsealed reference type
object o = new FileInfo("C:\f.txt");
// Prints False, but could be true for some values of o
Console.WriteLine(o == null || o.GetType() == typeof(object));
// FileSystemInfo is an abstract type
FileSystemInfo fsi = new DirectoryInfo("C:\");
// Prints False for all non-null values of fsi
Console.WriteLine(fsi == null || fsi.GetType() == typeof(FileSystemInfo));
Another user edited this answer to incorporate a function that appears below in the comments, a generic helper method to use type inference to get a reference to a variable's static type at run time, thanks to typeof
:
Type GetStaticType<T>(T x) => typeof(T);
You can use this function in the example above:
Console.WriteLine(GetStaticType(o)); // prints System.Object
But this function is of limited utility unless you want to protect yourself against refactoring. When you are writing the call to GetStaticType
, you already know that o's static type is object. You might as well write
Console.WriteLine(typeof(object)); // also prints System.Object!
This reminds me of some code I encountered when I started my current job, something like
SomeMethod("".GetType().Name);
instead of
SomeMethod("String");