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c++ - Why is CLOCKS_PER_SEC not the actual number of clocks per second?

I have just written this short C++ program to approximate the actual number of clock ticks per second.

#include <iostream>
#include <time.h>

using namespace std;

int main () {

    for(int i = 0; i < 10 ; i++) {

        int first_clock = clock();
        int first_time = time(NULL);

        while(time(NULL) <= first_time) {}

        int second_time = time(NULL);
        int second_clock = clock();

        cout << "Actual clocks per second = " << (second_clock - first_clock)/(second_time - first_time) << "
";

        cout << "CLOCKS_PER_SEC = " << CLOCKS_PER_SEC << "
";

    }

    return 0;

}

When I run the program, I get output that looks like this.

Actual clocks per second = 199139
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 638164
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 610735
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 614835
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 642327
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 562068
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 605767
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 619543
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 650243
CLOCKS_PER_SEC = 1000000
Actual clocks per second = 639128
CLOCKS_PER_SEC = 1000000

Why doesn't the actual number of clock ticks per second match up with CLOCKS_PER_SEC? They're not even approximately equal. What's going on here?

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by (71.8m points)

clock returns the amount of time spent in your program. There are 1,000,000 clock ticks per second total*. It appears that your program consumed 60% of them.

Something else used the other 40%.

*Okay, there are virtually 1,000,000 clock ticks per second. The actual number is normalized so your program perceives 1,000,000 ticks.


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