I have a small paint program that I am working on. I am using SetPixel on a bitmap to do that drawing of lines. When the brush size gets large, like 25 pixels across there is a noticeable performance drop. I am wondering if there is a faster way to draw to a bitmap. Here is a bit of the background of the project:
- I am using bitmaps so that I can utilise layers, like in Photoshop or The GIMP.
- Lines are being drawn manually because this will eventually use graphics tablet pressure to alter the size of the line over its length.
- The lines should eventually be anti-aliaced/smoothed along the edges.
I'll include my drawing code just in case it is this that is slow and not the Set-Pixel bit.
This is in the windows where the painting happens:
private void canvas_MouseMove(object sender, MouseEventArgs e)
{
m_lastPosition = m_currentPosition;
m_currentPosition = e.Location;
if(m_penDown && m_pointInWindow)
m_currentTool.MouseMove(m_lastPosition, m_currentPosition, m_layer);
canvas.Invalidate();
}
Implementation of MouseMove:
public override void MouseMove(Point lastPos, Point currentPos, Layer currentLayer)
{
DrawLine(lastPos, currentPos, currentLayer);
}
Implementation of DrawLine:
// The primary drawing code for most tools. A line is drawn from the last position to the current position
public override void DrawLine(Point lastPos, Point currentPos, Layer currentLayer)
{
// Creat a line vector
Vector2D vector = new Vector2D(currentPos.X - lastPos.X, currentPos.Y - lastPos.Y);
// Create the point to draw at
PointF drawPoint = new Point(lastPos.X, lastPos.Y);
// Get the amount to step each time
PointF step = vector.GetNormalisedVector();
// Find the length of the line
double length = vector.GetMagnitude();
// For each step along the line...
for (int i = 0; i < length; i++)
{
// Draw a pixel
PaintPoint(currentLayer, new Point((int)drawPoint.X, (int)drawPoint.Y));
drawPoint.X += step.X;
drawPoint.Y += step.Y;
}
}
Implementation of PaintPoint:
public override void PaintPoint(Layer layer, Point position)
{
// Rasterise the pencil tool
// Assume it is square
// Check the pixel to be set is witin the bounds of the layer
// Set the tool size rect to the locate on of the point to be painted
m_toolArea.Location = position;
// Get the area to be painted
Rectangle areaToPaint = new Rectangle();
areaToPaint = Rectangle.Intersect(layer.GetRectangle(), m_toolArea);
// Check this is not a null area
if (!areaToPaint.IsEmpty)
{
// Go through the draw area and set the pixels as they should be
for (int y = areaToPaint.Top; y < areaToPaint.Bottom; y++)
{
for (int x = areaToPaint.Left; x < areaToPaint.Right; x++)
{
layer.GetBitmap().SetPixel(x, y, m_colour);
}
}
}
}
Thanks a lot for any help you can provide.
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