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console application - How to handle key press events in C++

I am writing a custom console program. And I want to make it look like an actual one. So I want to bind some actions with keypress events.

For example, when the up arrow is pressed, previously executed commands should be shown to the user. I know about SDL. But I think that it's not a standard library, is it?

Is there is other alternative of it, that is included in the standard C++library?

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You won't find anything in the standard library for that. It's all platform-dependent. In Windows, you have functions like GetAsyncKeyState to get the state of a key on the keyboard for example.

SDL and SFML both have platform-independent event handling.


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