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html - Using local file for Web Audio API in Javascript

I'm trying to get sound working on my iPhone game using the Web Audio API. The problem is that this app is entirely client side. I want to store my mp3s in a local folder (and without being user input driven) so I can't use XMLHttpRequest to read the data. I was looking into using FileSystem but Safari doesn't support it.

Is there any alternative?

Edit: Thanks for the below responses. Unfortunately the Audio API is horribly slow for games. I had this working and the latency just makes the user experience unacceptable. To clarify, what I need is sounething like -

var request = new XMLHttpRequest();
request.open('GET', 'file:///./../sounds/beep-1.mp3', true);
request.responseType = 'arraybuffer';
request.onload = function() {
    context.decodeAudioData(request.response, function(buffer) {
    dogBarkingBuffer = buffer;
}, onError);
}
request.send();

But this gives me the errors -

XMLHttpRequest cannot load file:///sounds/beep-1.mp3. Cross origin requests are only supported for HTTP. Uncaught Error: NETWORK_ERR: XMLHttpRequest Exception 101

I understand the security risks with reading local files but surely within your own domain should be ok?

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I had the same problem and I found this very simple solution.

audio_file.onchange = function(){
  var files = this.files;
  var file = URL.createObjectURL(files[0]); 
              audio_player.src = file; 
  audio_player.play();
};
<input id="audio_file" type="file" accept="audio/*" />
<audio id="audio_player" />

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