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Take screenshot of DirectX full-screen application

This boggles me. DirectX bypasses everything and talks directly to the device driver, thus GDI and other usual methods won't work - unless Aero is disabled (or unavailable), all that appears is a black rectangle at the top left of the screen. I have tried what other have suggested on several forums, using DirectX to get the back buffer and save it, but I get the same result:

device->GetFrontBufferData(0, surface); D3DXSaveSurfaceToFile("fileName", D3DXIFF_BMP, surface, NULL, NULL);

Is there any way to get a screenshot of another full-screen DirectX application when Aero is enabled?

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Have a look at Detours.

Using Detours, you can instrument calls like Direct3DCreate9, IDirect3D9::CreateDevice and IDirect3D9::Present in which you perform the operations necessary to setup and then do a frame capture.


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