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c# - Get number of listeners, clients connected to SignalR hub

Is there a way to find out the number of listeners (clients connected to a hub?)

I'm trying to run/start a task if at least one client is connected, otherwise do not start it:

[HubName("taskActionStatus")]
public class TaskActionStatus : Hub, IDisconnect
{
    static CancellationTokenSource tokenSource;

    public void GetTasksStatus(int? siteId)
    {
        tokenSource = new CancellationTokenSource();
        CancellationToken ct = tokenSource.Token;

        ITaskRepository taskRepository = UnityContainerSetup.Container.Resolve<ITaskRepository>();

        // init task for checking task statuses
        var tasksItem = new DownloadTaskItem();
        taskRepository.GetTasksStatusAsync(siteId, tasksItem, ct);

        // subscribe to event [ listener ]
        tasksItem.Changed += new EventHandler<TaskEventArgs>(UpdateTasksStatus);
    }

    public void UpdateTasksStatus(object sender, TaskEventArgs e)
    {
        Clients.updateMessages(e.Tasks);
    }

    // when browsing away from page
    public Task Disconnect()
    {
        try
        {
            tokenSource.Cancel();
        }
        catch (Exception)
        {
            //
        }

        return null;
    }
}

thanks

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There is no way to get this count from SignalR as such. You have to use the OnConnect() and OnDisconnect() methods on the Hub to keep the count yourself.

Simple example with a static class to hold the count:

public static class UserHandler
{
    public static HashSet<string> ConnectedIds = new HashSet<string>();
}

public class MyHub : Hub
{
    public override Task OnConnectedAsync()
    {
        UserHandler.ConnectedIds.Add(Context.ConnectionId);
        return base.OnConnectedAsync();
    }

    public override Task OnDisconnectedAsync(Exception exception)
    {
        UserHandler.ConnectedIds.Remove(Context.ConnectionId);
        return base.OnDisconnectedAsync(exception);
    }
}

You then get the count from UserHandler.ConnectedIds.Count.


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