I have started work on an my first android application and have the basis of an application that handles an image with multiple layers. I am able to export a flat version of the project file as a PNG but I would like to be able to save the layered image for later editing (including any options applied to certain layers, such as text based layers).
Anyway, I have ensured that the classes that need to be written to a file are 'Serializable' but have run into a bit of a road block caused by the fact that android.graphics.Bitmap isn't serializable. The following code essentially outputs the Bitmap as a PNG into a ByteArray and should read it back in as part of 'readObject'. However, when the code runs - I can verify that the 'imageByteArrayLength' variable that is read in is the same as that which is output - but the 'Bitmap image' is always null.
Any help would be greatly appreciated. Thanks for reading.
private String title;
private int width;
private int height;
private Bitmap sourceImage;
private Canvas sourceCanvas;
private Bitmap currentImage;
private Canvas currentCanvas;
private Paint currentPaint;
private void writeObject(ObjectOutputStream out) throws IOException{
out.writeObject(title);
out.writeInt(width);
out.writeInt(height);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
currentImage.compress(Bitmap.CompressFormat.PNG, 100, stream);
byte[] imageByteArray = stream.toByteArray();
int length = imageByteArray.length;
out.writeInt(length);
out.write(imageByteArray);
}
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException{
this.title = (String)in.readObject();
this.width = in.readInt();
this.height = in.readInt();
int imageByteArrayLength = in.readInt();
byte[] imageByteArray = new byte[imageByteArrayLength];
in.read(imageByteArray, 0, imageByteArrayLength);
BitmapFactory.Options opt = new BitmapFactory.Options();
opt.inPreferredConfig = Bitmap.Config.ARGB_8888;
Bitmap image = BitmapFactory.decodeByteArray(imageByteArray, 0, imageByteArrayLength, opt);
sourceImage = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
currentImage = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
sourceCanvas = new Canvas(sourceImage);
currentCanvas = new Canvas(currentImage);
currentPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
if ( image != null ) {
sourceCanvas.drawBitmap(image, 0, 0, currentPaint);
}
}
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