Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
371 views
in Technique[技术] by (71.8m points)

c# - How to implement a rule engine?

I have a db table that stores the following:

RuleID  objectProperty ComparisonOperator  TargetValue
1       age            'greater_than'             15
2       username       'equal'             'some_name'
3       tags           'hasAtLeastOne'     'some_tag some_tag2'

Now say I have a collection of these rules:

List<Rule> rules = db.GetRules();

Now I have an instance of a user also:

User user = db.GetUser(....);

How would I loop through these rules, and apply the logic and perform the comparisons etc?

if(user.age > 15)

if(user.username == "some_name")

Since the object's property like 'age' or 'user_name' is stored in the table, along with the comparison operater 'great_than' and 'equal', how could I possible do this?

C# is a statically typed language, so not sure how to go forward.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

This snippet compiles the Rules into fast executable code (using Expression trees) and does not need any complicated switch statements:

(Edit : full working example with generic method)

public Func<User, bool> CompileRule(Rule r)
{
    var paramUser = Expression.Parameter(typeof(User));
    Expression expr = BuildExpr(r, paramUser);
    // build a lambda function User->bool and compile it
    return Expression.Lambda<Func<User, bool>>(expr, paramUser).Compile();
}

You can then write:

List<Rule> rules = new List<Rule> {
    new Rule ("Age", "GreaterThan", "21"),
    new Rule ( "Name", "Equal", "John"),
    new Rule ( "Tags", "Contains", "C#" )
};

// compile the rules once
var compiledRules = rules.Select(r => CompileRule(r)).ToList();

public bool MatchesAllRules(User user)
{
    return compiledRules.All(rule => rule(user));
}

Here is the implementation of BuildExpr:

Expression BuildExpr(Rule r, ParameterExpression param)
{
    var left = MemberExpression.Property(param, r.MemberName);
    var tProp = typeof(User).GetProperty(r.MemberName).PropertyType;
    ExpressionType tBinary;
    // is the operator a known .NET operator?
    if (ExpressionType.TryParse(r.Operator, out tBinary)) {
        var right = Expression.Constant(Convert.ChangeType(r.TargetValue, tProp));
        // use a binary operation, e.g. 'Equal' -> 'u.Age == 21'
        return Expression.MakeBinary(tBinary, left, right);
    } else {
        var method = tProp.GetMethod(r.Operator);
        var tParam = method.GetParameters()[0].ParameterType;
        var right = Expression.Constant(Convert.ChangeType(r.TargetValue, tParam));
        // use a method call, e.g. 'Contains' -> 'u.Tags.Contains(some_tag)'
        return Expression.Call(left, method, right);
    }
}

Note that I used 'GreaterThan' instead of 'greater_than' etc. - this is because 'GreaterThan' is the .NET name for the operator, therefore we don't need any extra mapping.

If you need custom names you can build a very simple dictionary and just translate all operators before compiling the rules:

var nameMap = new Dictionary<string, string> {
    { "greater_than", "GreaterThan" },
    { "hasAtLeastOne", "Contains" }
};

The code uses the type User for simplicity. You can replace User with a generic type T to have a generic Rule compiler for any types of objects. Also, the code should handle errors, like unknown operator name.

Note that generating code on the fly was possible even before the Expression trees API was introduced, using Reflection.Emit. The method LambdaExpression.Compile() uses Reflection.Emit under the covers (you can see this using ILSpy).


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...