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c++ - Visual Studio 2010 & 2008 can't handle source files with identical names in different folders?

Direct Question: If I have two files with the same name (but in different directories), it appears that only Visual Studio 2005 can handle this transparently?? VS 2008 & 2010 require a bunch of tweaking? Aside from my naming convention, am I doing something wrong?

Background:

I'm developing C++ statistical libraries... I have two folders:

/ Univariate

Normal.cpp
Normal.h
Beta.cpp
Beta.h
Adaptive.cpp
Adaptive.h

/ Multivariate

Normal.cpp
Normal.h
Beta.cpp
Beta.h
Adaptive.cpp
Adaptive.h

I need to support cross compilation -- I'm using g++/make to compile these same files into a library in Linux. They work just fine.

I had been using Visual Studio 2005 without issue, but I need to upgrade to Visual Studio 2008 or 2010 (currently drooling over nVidia's nsight tool). However, I'm having trouble if I add files to a project with the same name (even if they're in a different directory). I'm willing to change my naming convention, but I'm curious if others have encountered this problem and have found any well documented solutions??

I'm further boggled by the fact that if I upgrade from 2005 projects to 2010 projects, it appears that VS 2010 is able to correctly handle two source files with the same name in different directories; however, if I remove one of the duplicate files and then add it back to the project I am greeted by the following warning:

DistributionsReleaseAdaptive.obj : warning LNK4042: object specified more than once; extras ignored

Now I have the intermediate directory specified as $(ProjectName)$(Configuration) -- I need to have my object files in a different location from my source tree. So I can see why it's copying the object files on top of each other, but when the projects are converted from 2005 to 2008 or 2010, a bunch of conditional compiles are added:

<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName>

These are accessible from the Source file Properties page in C/C++ -> Output Files -> "Object File Name" & "XML Documentation File Name". But if I simply add the file directly (or remove and re-add them), VS doesn't complain until I try to compile, but also never adds the conditional directives -- So in order for things to work correctly, I have to add the conditional directives myself for every single configuration. Am I making a mistake / poor assumption or have I uncovered a valid bug in VS 2008 / 2010?

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So @Hans Passant pointed in the right direction, Thanks!! You don't have to list the file, a folder is sufficient. Then if you look in the defined macros at the bottom of the VS 2010 list, you'll see:

%(RelativeDir)/ Univariate/

The problem, as posted, was actually a simplified version of what I'm working on -- a couple of levels of folders in a single project and there are a couple of name conflicts. Hence, I really wanted someway to just "fix" it...

If you right click on the project in the solution explorer, choose C/C++ -> "Output Files" and type the following into the "Object File Name" box:

$(IntDir)/%(RelativeDir)/

Note that I also selected (All Configurations, All Platforms) from the drop downs. This will compile every file in a directory hierarchy which mirrors the source tree. VS2010 will begin the build by creating these directories if they don't exist. Further, for those who hate white space in their directory names, this macro does remove all spaces, so there is no need to play around with double quotes when using it.

This is exactly what I wanted -- identical to the way my Makefiles work on the Ubuntu side, while still keeping the source tree clean.


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