Being the Bounty offerer...I'd say the majority of my confusion came from not properly understanding the UILayoutGuide
class. That is key, but also very simple.
Let me first introduce a problem:
In the old days, if you needed to constrain these circles like this:
Then you had to create clear UIViews and add them as your subviews and then add your constraints to them like below:
Today you don't need to add them as your subviews. You could instead just use
Layout Guides
To create a layout guide, you must perform the following steps:
- Instantiate a new layout guide.
- Add the layout guide to a view by calling the view’s
addLayoutGuide(_:)
method.
- Define the position and size of the layout guide using Auto Layout.
You can use these guides to define the space between elements in your layout. The following example shows layout guides used to define an equal spacing between a series of views.
steps:
let space1 = UILayoutGuide()
view.addLayoutGuide(space1)
let space2 = UILayoutGuide()
view.addLayoutGuide(space2)
space1.widthAnchor.constraintEqualToAnchor(space2.widthAnchor).active = true
saveButton.trailingAnchor.constraintEqualToAnchor(space1.leadingAnchor).active = true
cancelButton.leadingAnchor.constraintEqualToAnchor(space1.trailingAnchor).active = true
cancelButton.trailingAnchor.constraintEqualToAnchor(space2.leadingAnchor).active = true
clearButton.leadingAnchor.constraintEqualToAnchor(space2.trailingAnchor).active = true
Layout guides can also act as a black box, containing a number of other views and controls. This lets you encapsulate part of your view, breaking your layout into modular chunks.
Three interesting notes:
- If you are using the 'view debug hierarchy' then you would be seeing more instances of
UILayoutGuide
- Just like a UIView, a UILayoutGuide instance has all kinds of anchors
- As for why not just create dummy UIViews and going through creating UILayoutGuides: "There are a number of costs associated with adding dummy views to your view hierarchy. First, there is the cost of creating and maintaining the view itself. Second, the dummy view is a full member of the view hierarchy, which means that it adds overhead to every task the hierarchy performs. Worst of all, the invisible dummy view can intercept messages that are intended for other views, causing problems that are very difficult to find."
For more see documentation.
topLayoutGuide (deprecated)
It's deprecated for but for learning purposes: A UIViewController
has 2 dummy boxes. 1 property at the top named topLayoutGuide
and another property at the bottom named bottomLayoutGuide
. The viewController itself doesn't have any guides for its left/leading or right/trailing sides. Both of these are an instance of UILayoutGuide
if constrained to view.topAnchor ie:
tableView.topAnchor.constraint(equalTo: view.topAnchor)
tableView doesn't start from the bottom of the navigationBar. Notice the orange behind the navigationBar...
However if you constrained it to topLayoutGuide.bottomAnchor
ie:
tableView.topAnchor.constraint(equalTo: topLayoutGuide.bottomAnchor)
then tableView starts from the bottom of the navigationBar
And depending on your layout design you might want your content to be blurred below the navigation bar.
And the idea was that you would display your content edge to edge. And
it would underlap the bars so that you could get these nice colorful
blurs with your content through the bars
For more see this moment from WWDC and this question here. I don't think the solutions are exactly related, just the image in the question.
safeAreaLayoutGuide
since iOS11
Apple has deprecated topLayoutGuide
& bottomLayoutGuide
. So
instead of having two dummy boxes, you now have one dummy box named
safeAreaLayoutGuide
on the UIView instance. UIViewController no longer has any of this...
A visual comparison copied from useyourloaf:
side note: If you use storyboards then aligning your views to the topLayoutGuide or top of safeAreaLayoutGuide would render the same. If you don't use storyboards (do it programmatically) then you would have to dance between iOS11 and and LessThaniOS11 and have 2 different versions of code
For more on safeAreaLayoutGuide
, I highly recommend that you set Apple's article on: Positioning Content Relative to the Safe Area
NOTE: safeAreaLayoutGuide
is a UIView property. topLayoutGuide
is a UIViewController property.
UIView
has only 1 dummy box. The property is named layoutMarginsGuide
. But unlike UIViewController
it doesn't sit at the top or bottom. It just sits at the center with 8points padding/inset (from all 4 sides) into the UIView
.So where is this useful?: You would use this if you don't want your textView to be constrained to the edges of a UIView instance. This would improve the reading experience. Or instead of constraining a button to the leadingAnchor of its superview and making it look ugly, you add 8 points to the anchor...ie constraint the button to the leadingAnchor and then adding 8 constant points. The striked text, is actually where you would use readableContentGuide
, layoutMarginsGuide
is useful if for when you don't want your button or label anchored to the edge of its superview
someButton.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 8)
But wait there is an easier way. Just use Apple's recommended margin ie use:
someButton.leadingAnchor.constraint(equalTo: view.layoutMarginsGuide.leadingAnchor)
Also see the example provided in
documentation.
A good Raywenderlich tutorial can be found
here
Is slightly different from layoutMarginGuide
. Both are properties of UIView. Sometimes they are identical sometimes they aren't. It's purpose is:
This layout guide defines an area that can easily be read without
forcing users to move their head to track the lines
For more see this moment from WWDC: building Adaptive layout and this awesome useyourloaf tutorial.
On the iPhone 7 Plus in portrait, readable content guides are the same
as the view’s margin guides, but in landscape there is more white
space on either side of the text view. On the iPad in landscape, the
white space is increased significantly.
The margin size depends on the system’s dynamic type. The larger the
font, the wider the guide will be.
From RayWenderlich
In the image below the cyan is anchored to the layoutMarginGuide
, but the green is anchored to the readableContentGuide
:
If you want to change your layoutMarginsGuide
ie change the desired margin from 8 points to 16 points then you must change the layoutMargins
's value and then the layoutMarginsGuide
's anchors would get automatically updated.
UIEdgeInsets
is just the type of your layoutMargins
. layoutMargins
is a property name of the UIView
class
someview.layoutMargins = UIEdgeInsets(top: 50, left: 50, bottom: 50, right: 50)
The only place I found this code ?? to have its effect is inside viewDidLayoutSubviews
.For more see here
They're foundational but nothing special to it. They are the farthest edge of any UIView/UILayoutGuide. Both UIView and UILayoutGuide instances have it. EVERYTHING you constrain is eventually constrained using anchors, it's just a matter of to what entity's anchors you are anchoring it to. I