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memory - What are uses of the C++ construct "placement new"?

I just learned about the C++ construct called "placement new". It allows you to exactly control where a pointer points to in memory. It looks like this:

 #include <new>        // Must #include this to use "placement new"
 #include "Fred.h"     // Declaration of class Fred

 void someCode()
 {
   char memory[sizeof(Fred)];
   void* place = memory;

   Fred* f = new(place) Fred();   // Create a pointer to a Fred(),
                                  // stored at "place"

   // The pointers f and place will be equal

   ...
 } 

(example from C++ FAQ Lite)

In this example, the this pointer of Fred will be equal to place.


I've seen it used in our team's code once or twice. In your experience, what does this construct enable? Do other pointer languages have similar constructs? To me, it seems reminiscent of equivalence in FORTRAN, which allows disparate variables to occupy the same location in memory.

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It allows you to do your own memory management. Usually this will get you at best marginally improved performance, but sometimes it's a big win. For example, if your program is using a large number of standard-sized objects, you might well want to make a pool with one large memory allocation.

This sort of thing was also done in C, but since there are no constructors in C it didn't require any language support.


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