Comparing virtual functions in C++ and virtual tables in C, do compilers in general (and for sufficiently large projects) do as good a job at devirtualization?
Naively, it seems like virtual functions in C++ have slightly more semantics, thus may be easier to devirtualize.
Update: Mooing Duck mentioned inlining devirtualized functions. A quick check shows missed optimizations with virtual tables:
struct vtab {
int (*f)();
};
struct obj {
struct vtab *vtab;
int data;
};
int f()
{
return 5;
}
int main()
{
struct vtab vtab = {f};
struct obj obj = {&vtab, 10};
printf("%d
", obj.vtab->f());
}
My GCC will not inline f, although it is called directly, i.e., devirtualized. The equivalent in C++,
class A
{
public:
virtual int f() = 0;
};
class B
{
public:
int f() {return 5;}
};
int main()
{
B b;
printf("%d
", b.f());
}
does even inline f. So there's a first difference between C and C++, although I don't think that the added semantics in the C++ version are relevant in this case.
Update 2: In order to devirtualize in C, the compiler has to prove that the function pointer in the virtual table has a certain value. In order to devirtualize in C++, the compiler has to prove that the object is an instance of a particular class. It would seem that the proof is harder in the first case. However, virtual tables are typically modified in only very few places, and most importantly: just because it looks harder, doesn't mean that compilers aren't as good in it (for otherwise you might argue that xoring is generally faster than adding two integers).
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