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dart - How to open DropdownButton when other widget is tapped, in Flutter?

I need to have a DropdownButton's list of options open/show programmatically when some other widget is tapped. I know that this may not be UI-best-practice and all, but I need this behavior:

As an example, in a structure like the one below, I may need to have taping Text("every") to open the neighboring DropdownButton's dropdown list, behaviors similar to clicking a <select>'s label in HTML.

Row(children: [
  Padding(
    padding: const EdgeInsets.only(right: 16),
    child: Text('every'),
  ),
  Expanded(
    child: DropdownButton<String>(
      value: _data['every'],
      onChanged: (String val) => setState(() => _data['every'] = val),
      items: _every_options.map<DropdownMenuItem<String>>(
        (String value) {
          return DropdownMenuItem<String>(
            value: value,
            child: Text(value),
          );
        },
      ).toList(),
      isExpanded: true,
    ),
  ),
]);

NOTE: I am in need though of the general solution to this problem, not just how to make that Text behave somewhat "like a HTML label" in the tree below. It may need to be triggered to open by maybe a further away button etc.

See Question&Answers more detail:os

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by (71.8m points)

It's one (of many) designed API limitations...

The easiest approach to accomplish what you want, without modifying the SDK, copy dropdown.dart, and create your own version of it, let's say custom_dropdown.dart, and paste the code there ...

in line 546, rename the class to CustomDropdownButton, and in line 660 and 663 rename _DropdownButtonState to CustomDropdownButtonState, ( we need the state class to be exposed outside the file ).

Now you can do whatever you want with it, although you were interested in the _handleTap(), to open the overlay menu options.

Instead of making _handleTap() public, and refactor the code, add another method like:

(line 726)
void callTap() => _handleTap();

Now, change your code to use your DropdownButton instead of the Flutter's DropdownButton, the key is to "set the key" (Global one) :P

// some stateful widget implementation.

  Map<String, String> _data;
  List<String> _every_options;
  // we need the globalKey to access the State.
  final GlobalKey dropdownKey = GlobalKey();

  @override
  void initState() {
    _every_options = List.generate(10, (i) => "item $i");
    _data = {'every': _every_options.first};
    simulateClick();
    super.initState();
  }

  @override
  Widget build(BuildContext context) {
    return SafeArea(
      child: Row(children: [
        Padding(
          padding: const EdgeInsets.only(right: 16),
          child: Text('every'),
        ),
        Expanded(
          child: CustomDropdownButton<String>(
            key: dropdownKey,
            value: _data['every'],
            onChanged: (String val) => setState(() => _data['every'] = val),
            items: _every_options
                .map((str) => DropdownMenuItem(
                      value: str,
                      child: Text(str),
                    ))
                .toList(),
            isExpanded: true,
          ),
        ),
      ]),
    );
  }

  void simulateClick() {
    Timer(Duration(seconds: 2), () {
      // here's the "magic" to retrieve the state... not very elegant, but works.
      CustomDropdownButtonState state = dropdownKey.currentState;
      state.callTap();
    });
  }

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