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ios - Memory leak when using NSURLSession.downloadTaskWithURL

So I hit another roadblock in my endeavors with Swift. I am trying to load multiple images into an image gallery - all works fine except of one thing. The memory use of the application keeps growing and growing despite the fact that I clear the images. After eleminating basically all the code, I found out that this is caused by my image loading script:

func loadImageWithIndex(index: Int) {
    let imageURL = promotions[index].imageURL
    let url = NSURL(string: imageURL)!
    let urlSession = NSURLSession.sharedSession()
    let query = urlSession.downloadTaskWithURL(url, completionHandler: { location, response, error -> Void in

    })
    query.resume()
}

As you can see this piece of code does basically nothing right now. Yet every time I call it, my apps memory usage grows. If I comment out the query, the memory usage is not changing.

I have read several similar issues but they all involved the use of a delegate. Well, in this case there is no delegate yet there is the memory issue. Does anybody know how to eliminate it and what is causing it?

EDIT: Here is a complete test class. Seems like the memory grows only when the image could be loaded, like the pointers to the image would be kept in the memory for ever. When the image was not found, nothing happens, memory usage stays low. Maybe some hint how to clean those pointers?

import UIKit

class ViewController: UIViewController {

    override func viewDidLoad() {
        //memory usage: approx. 23MB with 1 load according to the debug navigator
        //loadImage()

        //memory usage approx 130MB with the cycle below according to the debug navigator
        for i in 1...50 {
            loadImage()
        }
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    func loadImage() {
        let imageURL = "http://mama-beach.com/mama2/wp-content/uploads/2013/07/photodune-4088822-beauty-beach-and-limestone-rocks-l.jpg" //random image from the internet
        let url = NSURL(string: imageURL)!
        let urlSession = NSURLSession.sharedSession()
        let query = urlSession.downloadTaskWithURL(url, completionHandler: { location, response, error -> Void in
            //there is nothing in here
        })
        query.resume()
    }
}

I am sorry, I have no idea how to use the profiler just yet (being very noob in this whole iOS jazz), at least I will attach a screenshot of the profiler that is produced by the code above: Profiler

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You have to call invalidateAndCancel or finishTasksAndInvalidate on the session, first of all... or else, boom, memory leak.

Apple's NSURLSession Class Reference states in Managing the Session section in a sidebox:

IMPORTANT --- The session object keeps a strong reference to the delegate until your app exits or explicitly invalidates the session. If you do not invalidate the session, your app leaks memory until it exits.

So yeah.

You might also consider these two methods:

  • flushWithCompletionHandler:

Flushes cookies and credentials to disk, clears transient caches, and ensures that future requests occur on a new TCP connection.

  • resetWithCompletionHandler:

Empties all cookies, caches and credential stores, removes disk files, flushes in-progress downloads to disk, and ensures that future requests occur on a new socket.

... as directly quoted from the aforementioned NSURLSession Class Reference.

I should also note that your session config can have an effect:

- (void)setupSession {
    NSURLSessionConfiguration *config = [NSURLSessionConfiguration defaultSessionConfiguration];
    config.URLCache = nil;
    config.timeoutIntervalForRequest = 20.0;
    config.URLCredentialStorage = nil;
    config.requestCachePolicy = NSURLRequestReloadIgnoringLocalCacheData;
    self.defaultSession = [NSURLSession sessionWithConfiguration:config];
    config = nil;
}

One key, if you are not using the [NSURLSession sharedSession] singleton, is for you to have your own custom singleton NSObject subclass that has a session as a property. That way, your session object gets reused. Every session will create an SSL cache associated to your app, which takes 10 minutes to clear, if you allocate new memory for a new session with each request, then you will see unbounded memory growth from SSL caches that persist for 10 minutes regardless of whether or not you invalidateAndCancel or flush/reset the session.

That's because Security framework privately manages the SSL cache, but charges your app for the memory it locks up. This will happen whether or not you set your configuration's URLCache property to nil.

For example, if you are in the habit of doing say, 100 different web requests per second, and each one uses a new NSURLSession object, then you're creating something like 400k of SSL cache per second. (I have observed that each new session is responsible for appx. 4k of Security framework allocations.) After 10 minutes, that's 234 megabytes!

So take a cue from Apple and use a singleton with an NSURLSession property.

Note that the reason the backgroundSessionConfiguration type saves you this SSL cache memory, and all other cache memory like NSURLCache, is because a backgroundSession delegates its handling to the system who now makes the session, not your app, so it can happen even if your app is not running. So it's just hidden from you... but it's there... so I would not put it past Apple to reject your app or terminate its background sessions if there is huge memory growth back there (even though Instruments won't show it to you, I bet they can see it).

Apple's docs say that backgroundSessionConfiguration has a nil default value for the URLCache, not just a zero capacity. So try an ephemeral session or default session and then set its URLCache property to nil, as in my example above.

It's probably also a good idea to set your NSURLRequest object's cachePolicy property to NSURLRequestReloadIgnoringLocalCacheData also, if you are not going to have a cache :D


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