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ios - Making video from UIImage array with different transition animations

I am following this code to create Video from an UIImage Array. While transitioning from one image to another, there is no animation here. I want to add some photo transition effect like these :

  1. TransitionFlipFromTop
  2. TransitionFlipFromBottom
  3. TransitionFlipFromLeft
  4. TransitionFlipFromRight
  5. TransitionCurlUp
  6. TransitionCurlDown
  7. TransitionCrossDissolve
  8. FadeIn
  9. FadeOut

These animations can be done via UIView.transition() & UIView.animate().

But how to apply these transition animations while making a video from an UIImage array? I have searched a lot but didn't find anything.

I've also tried HJImagesToVideo but it offers only Crossfade transition .

See Question&Answers more detail:os

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I was stuck in the same problem for a bit of time. Since it is a big answer, it may bore you but I hope it will help you. Here is my answer in Swift 3.

Theory:

Firstly, you have to make a video with your image array. A lot of solutions are available regarding this problem. Just search a bit, hope you will get one. If not, see my code below. Secondly, you might know that a CALayer can be added over a video. If not, search a bit how to add CALayer over a video. Thirdly, you have to know, how to animate a CALayer. Core Animation will do the job for you. A huge collection of sample codes are available regarding this. Search for it. Now you have a CALayer and you know how to animate it. Lastly, you have to add this animated CALayer in your video.

Code:

1.Create a video with your array of images

let outputSize = CGSize(width: 1920, height: 1280)
    let imagesPerSecond: TimeInterval = 3 //each image will be stay for 3 secs
    var selectedPhotosArray = [UIImage]()
    var imageArrayToVideoURL = NSURL()
    let audioIsEnabled: Bool = false //if your video has no sound
    var asset: AVAsset!

func buildVideoFromImageArray() {
        for image in 0..<5 {
            selectedPhotosArray.append(UIImage(named: "(image + 1).JPG")!) //name of the images: 1.JPG, 2.JPG, 3.JPG, 4.JPG, 5.JPG
        }

        imageArrayToVideoURL = NSURL(fileURLWithPath: NSHomeDirectory() + "/Documents/video1.MP4")
        removeFileAtURLIfExists(url: imageArrayToVideoURL)
        guard let videoWriter = try? AVAssetWriter(outputURL: imageArrayToVideoURL as URL, fileType: AVFileTypeMPEG4) else {
            fatalError("AVAssetWriter error")
        }
        let outputSettings = [AVVideoCodecKey : AVVideoCodecH264, AVVideoWidthKey : NSNumber(value: Float(outputSize.width)), AVVideoHeightKey : NSNumber(value: Float(outputSize.height))] as [String : Any]
        guard videoWriter.canApply(outputSettings: outputSettings, forMediaType: AVMediaTypeVideo) else {
            fatalError("Negative : Can't apply the Output settings...")
        }
        let videoWriterInput = AVAssetWriterInput(mediaType: AVMediaTypeVideo, outputSettings: outputSettings)
        let sourcePixelBufferAttributesDictionary = [kCVPixelBufferPixelFormatTypeKey as String : NSNumber(value: kCVPixelFormatType_32ARGB), kCVPixelBufferWidthKey as String: NSNumber(value: Float(outputSize.width)), kCVPixelBufferHeightKey as String: NSNumber(value: Float(outputSize.height))]
        let pixelBufferAdaptor = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: videoWriterInput, sourcePixelBufferAttributes: sourcePixelBufferAttributesDictionary)
        if videoWriter.canAdd(videoWriterInput) {
            videoWriter.add(videoWriterInput)
        }
        if videoWriter.startWriting() {
            let zeroTime = CMTimeMake(Int64(imagesPerSecond),Int32(1))
            videoWriter.startSession(atSourceTime: zeroTime)

            assert(pixelBufferAdaptor.pixelBufferPool != nil)
            let media_queue = DispatchQueue(label: "mediaInputQueue")
            videoWriterInput.requestMediaDataWhenReady(on: media_queue, using: { () -> Void in
                let fps: Int32 = 1
                let framePerSecond: Int64 = Int64(self.imagesPerSecond)
                let frameDuration = CMTimeMake(Int64(self.imagesPerSecond), fps)
                var frameCount: Int64 = 0
                var appendSucceeded = true
                while (!self.selectedPhotosArray.isEmpty) {
                    if (videoWriterInput.isReadyForMoreMediaData) {
                        let nextPhoto = self.selectedPhotosArray.remove(at: 0)
                        let lastFrameTime = CMTimeMake(frameCount * framePerSecond, fps)
                        let presentationTime = frameCount == 0 ? lastFrameTime : CMTimeAdd(lastFrameTime, frameDuration)
                        var pixelBuffer: CVPixelBuffer? = nil
                        let status: CVReturn = CVPixelBufferPoolCreatePixelBuffer(kCFAllocatorDefault, pixelBufferAdaptor.pixelBufferPool!, &pixelBuffer)
                        if let pixelBuffer = pixelBuffer, status == 0 {
                            let managedPixelBuffer = pixelBuffer
                            CVPixelBufferLockBaseAddress(managedPixelBuffer, CVPixelBufferLockFlags(rawValue: CVOptionFlags(0)))
                            let data = CVPixelBufferGetBaseAddress(managedPixelBuffer)
                            let rgbColorSpace = CGColorSpaceCreateDeviceRGB()
                            let context = CGContext(data: data, width: Int(self.outputSize.width), height: Int(self.outputSize.height), bitsPerComponent: 8, bytesPerRow: CVPixelBufferGetBytesPerRow(managedPixelBuffer), space: rgbColorSpace, bitmapInfo: CGImageAlphaInfo.premultipliedFirst.rawValue)
                            context!.clear(CGRect(x: 0, y: 0, width: CGFloat(self.outputSize.width), height: CGFloat(self.outputSize.height)))
                            let horizontalRatio = CGFloat(self.outputSize.width) / nextPhoto.size.width
                            let verticalRatio = CGFloat(self.outputSize.height) / nextPhoto.size.height
                            //let aspectRatio = max(horizontalRatio, verticalRatio) // ScaleAspectFill
                            let aspectRatio = min(horizontalRatio, verticalRatio) // ScaleAspectFit
                            let newSize: CGSize = CGSize(width: nextPhoto.size.width * aspectRatio, height: nextPhoto.size.height * aspectRatio)
                            let x = newSize.width < self.outputSize.width ? (self.outputSize.width - newSize.width) / 2 : 0
                            let y = newSize.height < self.outputSize.height ? (self.outputSize.height - newSize.height) / 2 : 0
                            context?.draw(nextPhoto.cgImage!, in: CGRect(x: x, y: y, width: newSize.width, height: newSize.height))
                            CVPixelBufferUnlockBaseAddress(managedPixelBuffer, CVPixelBufferLockFlags(rawValue: CVOptionFlags(0)))
                            appendSucceeded = pixelBufferAdaptor.append(pixelBuffer, withPresentationTime: presentationTime)
                        } else {
                            print("Failed to allocate pixel buffer")
                            appendSucceeded = false
                        }
                    }
                    if !appendSucceeded {
                        break
                    }
                    frameCount += 1
                }
                videoWriterInput.markAsFinished()
                videoWriter.finishWriting { () -> Void in
                    print("-----video1 url = (self.imageArrayToVideoURL)")

                    self.asset = AVAsset(url: self.imageArrayToVideoURL as URL)
                    self.exportVideoWithAnimation()
                }
            })
        }
    }

    func removeFileAtURLIfExists(url: NSURL) {
        if let filePath = url.path {
            let fileManager = FileManager.default
            if fileManager.fileExists(atPath: filePath) {
                do{
                    try fileManager.removeItem(atPath: filePath)
                } catch let error as NSError {
                    print("Couldn't remove existing destination file: (error)")
                }
            }
        }
    }

2.Add animation to the created video (Please read all the commented sections carefully. I think some issues will get clear by reading those.)

func exportVideoWithAnimation() {
        let composition = AVMutableComposition()

        let track =  asset?.tracks(withMediaType: AVMediaTypeVideo)
        let videoTrack:AVAssetTrack = track![0] as AVAssetTrack
        let timerange = CMTimeRangeMake(kCMTimeZero, (asset?.duration)!)

        let compositionVideoTrack:AVMutableCompositionTrack = composition.addMutableTrack(withMediaType: AVMediaTypeVideo, preferredTrackID: CMPersistentTrackID())

        do {
            try compositionVideoTrack.insertTimeRange(timerange, of: videoTrack, at: kCMTimeZero)
            compositionVideoTrack.preferredTransform = videoTrack.preferredTransform
        } catch {
            print(error)
        }

        //if your video has sound, you don’t need to check this
        if audioIsEnabled {
            let compositionAudioTrack:AVMutableCompositionTrack = composition.addMutableTrack(withMediaType: AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID())

            for audioTrack in (asset?.tracks(withMediaType: AVMediaTypeAudio))! {
                do {
                    try compositionAudioTrack.insertTimeRange(audioTrack.timeRange, of: audioTrack, at: kCMTimeZero)
                } catch {
                    print(error)
                }
            }
        }

        let size = videoTrack.naturalSize

        let videolayer = CALayer()
        videolayer.frame = CGRect(x: 0, y: 0, width: size.width, height: size.height)

        let parentlayer = CALayer()
        parentlayer.frame = CGRect(x: 0, y: 0, width: size.width, height: size.height)
        parentlayer.addSublayer(videolayer)

        ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        //this is the animation part
        var time = [0.00001, 3, 6, 9, 12] //I used this time array to determine the start time of a frame animation. Each frame will stay for 3 secs, thats why their difference is 3
        var imgarray = [UIImage]()

        for image in 0..<5 {
            imgarray.append(UIImage(named: "(image + 1).JPG")!)

            let nextPhoto = imgarray[image]

            let horizontalRatio = CGFloat(self.outputSize.width) / nextPhoto.size.width
            let verticalRatio = CGFloat(self.outputSize.height) / nextPhoto.size.height
            let aspectRatio = min(horizontalRatio, verticalRatio)
            let newSize: CGSize = CGSize(width: nextPhoto.size.width * aspectRatio, height: nextPhoto.size.height * aspectRatio)
            let x = newSize.width < self.outputSize.width ? (self.outputSize.width - newSize.width) / 2 : 0
            let y = newSize.height < self.outputSize.height ? (self.outputSize.height - newSize.height) / 2 : 0

            ///I showed 10 animations here. You can uncomment any of this and export a video to see the result.

            ///#1. left->right///
            let blackLayer = CALayer()
            blackLayer.frame = CGRect(x: -videoTrack.naturalSize.width, y: 0, width: videoTrack.naturalSize.width, height: videoTrack.naturalSize.height)
            blackLayer.backgroundColor = UIColor.black.cgColor

            let imageLayer = CALayer()
            imageLayer.frame = CGRect(x: x, y: y, width: newSize.width, height: newSize.height)
            imageLayer.contents = imgarray[image].cgImage
            blackLayer.addSublayer(imageLayer)

            let animation = CABasicAnimation()
            animation.keyPath = "position.x"
            animation.fromValue = -videoTrack.naturalSize.width
            animation.toValue = 2 * (videoTrack.naturalSize.width)
            animation.duration = 3
            animation.beginTime = CFTimeInterval(time[image])
            animation.fillMode = kCAFillModeForwards
            animation.isRemovedOnCompletion = false
            blackLayer.add(animation, forKey: "basic")

            ///#2. right->left///
//            let blackLayer = CALayer()
//            blackLayer.frame = CGRect(x: 2 * videoTrack.naturalSize.width, y: 0, width: videoTrack.naturalSize.width, height: videoTrack.naturalSize.height)
//            blackLayer.back

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