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android - setImageResource Vs setDrawable

When it comes android development and performance, if you have imageview then which one would be faster or better (is there a difference anyways!): setImageResource and setDrawable Iknow one takes ID and the other one takes drawable. But I will be getting the drwable from ID anyways. Which one do you think is better?

Or should I avoid using imageview alltogether and use load/draw bitmap? too many selections is confusing Thanks for the comments

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They are different. From Android documents.

setImageResource: This does Bitmap reading and decoding on the UI thread, which can cause a latency hiccup.

If that's a concern, consider using setImageDrawable(android.graphics.drawable.Drawable) or setImageBitmap(android.graphics.Bitmap) and BitmapFactory instead.


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