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api - GSSendEvent - Inject Touch Event iOS

I want to inject touch event in iPhone. I get the coordinates of touch event via network socket. GSSendEvent seems to be good choice. However, it needs GSEventRecord as one of the inputs.

Does anyone know how to prepare GSEventRecord? I prepared it based on some examples but the app crashes after GSSendEvent call.

Appreciate any help.

-(void) handleMouseEventAtPoint:(CGPoint) point
{
static mach_port_t port_;

// structure of touch GSEvent
struct GSTouchEvent {
    GSEventRecord record;
    GSHandInfo    handInfo;
} ;

struct GSTouchEvent *touchEvent = (struct GSTouchEvent *) malloc(sizeof(struct GSTouchEvent));

bzero(touchEvent, sizeof(touchEvent));

// set up GSEvent
touchEvent->record.type = kGSEventHand;
touchEvent->record.windowLocation = point;
touchEvent->record.timestamp = GSCurrentEventTimestamp();
touchEvent->record.infoSize = sizeof(GSHandInfo) + sizeof(GSPathInfo);
touchEvent->handInfo.type = getHandInfoType(0, 1);
touchEvent->handInfo.pathInfosCount = 1;
bzero(&touchEvent->handInfo.pathInfos[0], sizeof(GSPathInfo));
touchEvent->handInfo.pathInfos[0].pathIndex     = 1;
touchEvent->handInfo.pathInfos[0].pathIdentity  = 2;
touchEvent->handInfo.pathInfos[0].pathProximity = 1 ? 0x03 : 0x00;
touchEvent->handInfo.pathInfos[0].pathLocation  = point;

port_ = GSGetPurpleSystemEventPort();

GSSendEvent((GSEventRecord*)touchEvent ,port_);


}
static GSHandInfoType getHandInfoType(int touch_before, int touch_now){
if (!touch_before) {
    return (GSHandInfoType) kGSHandInfoType2TouchDown;
}
if (touch_now) {
    return (GSHandInfoType) kGSHandInfoType2TouchChange;
}
return (GSHandInfoType) kGSHandInfoType2TouchFinal;
}
See Question&Answers more detail:os

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Only tested on iOS 6

You are actually on the right track. The problem is you have to figure out what values you should assign to these variables.

First of all, you need to import GraphicsServices.h. Then, you can try the following code with the port which you can get from How to find the purple port for the front most application in IOS 5 and above?.

I am not an iOS expert and Apple doesn't provide any documentation so I can't explain much what's going on here. (It happens to work fine for me.)

Anyway, you can play with it using xcode debug mode to see what happens under the hood.

struct GSTouchEvent * touchEvent = (struct GSTouchEvent*) &gsTouchEvent;
bzero(touchEvent, sizeof(touchEvent));
touchEvent->record.type = kGSEventHand;
touchEvent->record.subtype = kGSEventSubTypeUnknown;
touchEvent->record.location = point;
touchEvent->record.windowLocation = point;
touchEvent->record.infoSize = sizeof(GSHandInfo) + sizeof(GSPathInfo);
touchEvent->record.timestamp = GSCurrentEventTimestamp();
touchEvent->record.window = winRef;
touchEvent->record.senderPID = 919;
bzero(&touchEvent->handInfo, sizeof(GSHandInfo));
bzero(&touchEvent->handInfo.pathInfos[0], sizeof(GSPathInfo));
GSHandInfo touchEventHandInfo;
touchEventHandInfo._0x5C = 0;
touchEventHandInfo.deltaX = 0;
touchEventHandInfo.deltaY = 0;
touchEventHandInfo.height = 0;
touchEventHandInfo.width = 0;
touchEvent->handInfo = touchEventHandInfo;
touchEvent->handInfo.type = handInfoType;
touchEvent->handInfo.deltaX = 1;
touchEvent->handInfo.deltaY = 1;
touchEvent->handInfo.pathInfosCount = 0;
touchEvent->handInfo.pathInfos[0].pathIndex = 1;
touchEvent->handInfo.pathInfos[0].pathIdentity = 2;
touchEvent->handInfo.pathInfos[0].pathProximity = (handInfoType == kGSHandInfoTypeTouchDown || handInfoType == kGSHandInfoTypeTouchDragged || handInfoType == kGSHandInfoTypeTouchMoved) ? 0x03: 0x00;
touchEvent->handInfo.x52 = 1;
touchEvent->handInfo.pathInfos[0].pathLocation = point;
touchEvent->handInfo.pathInfos[0].pathWindow = winRef;
GSEventRecord* record = (GSEventRecord*) touchEvent;
record->timestamp = GSCurrentEventTimestamp();
GSSendEvent(record, port);

To use this code, you have to call it multiple times. For one tap, there are touch-down, touch-drag and then touch-up.

Also note that pathProximity is 0 when touch is up.

As far as I remember, the winRef doesn't matter.

Hope this helps.

Edit: From Bugivore's comment, the problem is:

The way I allocated touchEvent via malloc was wrong. It should be done as EntryLevelDev showed - "static uint8_t handJob[sizeof(GSEventRecord) + sizeof(GSHandInfo) + sizeof(GSPathInfo)];"


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